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SoulCalibur x Final Fantasy (pronounced Soul Calibur cross Final Fantasy) is an installment in Namco's Soul series of fighting games for the PlayStation 3, XBOX 360, Wii U and PlayStation Vita. While it is a crossover game, it is developed completely by Namco’s Project Soul team and plays like a traditional Soul Series game with the inclusion of Final Fantasy characters and elements. Its canonicity is left for the player to determine as the plot was crafted to not actually alter or interfere with the established continuities of either series.
Prologue[]
Transcending history and the world, a tale of souls and swords, eternally retold. An everlasting battle, breaking the boundaries of history has tainted our world with pure Chaos. The Shackles of Time hold Destiny at their mercy, an everlasting battle, an untold tale. Those who fight destiny's battle will never be freed from The Chains of Fate.
Plot []
The battle between the two swords has broken a new limit. The latest clash between them has created yet another Rift through the Void, this time reaching through dimensions and into another world, where its warriors fight an eternal war. The warriors have felt the power of the swords and have now crossed into our world through the Interdimensional Rift. Now, the swords are ready to begin their battle anew, and the restless otherworldly warriors seek them, both emissaries of Harmony and Chaos alike, to ensure the victory of their respective sides, and have brought their battle to our world, creating a new cycle. Prepare for the Ultimate Battle of Souls and Swords!!!
In the Paradox of Souls mode, it is explained that both the energy of the conflicting swords and the conflicting gods has created a massive rift in time space and created a pocket dimension by merging “shards” of both universes. Since this is a different dimension, time is frozen and what transpires here does not affect either universe. After awakening, warriors from both sides are unaware of what has happened. Initially confused they nevertheless continue on their set paths, either hunting the swords or finishing the cycle of battle to return home. But upon meeting warriors from the other world they soon realized what has happened and either set out to destroy the swords, obtain them or restore the worlds to normal. Eventually some characters form allegiances, such as Exdeath and Cervantes who desire to find the sword Soul Edge, Nightmare and Garland, the former wishing to use the power of discord to strengthen Soul Edge and the latter wanting to use Soul Edge to power up Chaos, and Siegfried and the Warrior of Light, Siegfried wishing to destroy Soul Edge and the warrior wanting to stop Garland and end the cycle. At the end of their journeys each character confronts their rival and eventually band together by factions to destroy a major threat that rises from the side effects of the worlds merging.
Gameplay
Gameplay will remain the same as it was on SoulCalibur V, including the increased speed and pace of battles, tiered stages and the Brave Edge/Critical Edge system, Critical Gauge, Just Guards and Tiered Stages. The Game Modes included will be Arcade Mode, Versus Mode, Museum Mode, Character Creation which also works the same as in V and Paradox of Souls the new story mode. Character Creation will be the same as SCV’s as well as battle game play. Tiered stages have been somewhat altered, instead of just featuring two tiers as in V, they will feature multiple tiers, some alternating. For example, in the Money Pit a ring out will cause the fighters to descend one level into the pit, and can continuously do so until having descended three times (three different floors, each based on a different iteration of the stage from different Soul games). Others will be alternative layers, such as the Tower of Remembrance, where if the floor is damaged enough the players will descend from the “Encounter” layer to the “Spiral of Time” layer at the beginning of a round, or if the floor is not damaged enough the landscape will randomly change from the Encounter layer to the “Degradation” layer.
Game Modes
The game will include a new mode called Paradox of Souls, which has been described as a mixture between Soul Calibur II’s Weapon Master Mode and Soul Calibur IV’s Story Mode and to a lesser extent Dissidia’s Destiny Odysseys. The mode will feature a map similar to the one found in Weapon Master Mode, the difference being that although the entire map is connected, only certain parts will be explored by certain characters. Each character will have his/her individual story in which they will follow their own path in which they will meet, join or battle other characters. Eventually however, all characters will come together in the final branch of the story line and the entire map will be explored in complete freedom.
Apart from the story missions, there will be numerous optional missions players can take which will unlock content in other modes. The map will also feature many branching paths giving the player more freedom and the mode more diversity in contrast to Weapon Master’s mostly linear nature. Destined Battles will return in this mode as every character’s end battle at the end of their respective chapters. The map will be an amalgamation between the Soul Calibur world and the Final Fantasy world, the former being mostly original and will include both fictional and real locations. Locations from SC lore such as Osthreinsburg, Wolfkrone, the Tower of Remembrance, the Lost Cathedral and others will appear. The Final Fantasy world itself is also an amalgamation of other Final Fantasy worlds and locations such as Cornelia, Palamecia, Baron, Midgar, Balamb Garden, Alexandria, Rabanastre will appear among others. Daishi Odashima has stated that supporting characters from Final Fantasy games will not appear in these locations (or others) but will be mentioned by the characters. The reason for their absence despite shards of their worlds appearing in the game will be explained.
Another mode called Soul Nexus has also been stated to appear. Similar to Character Creation, it allows players to create original short story chapters with any characters they wish and customize their opponents abilities and battle conditions. They will also be able to use characters from Character Creation for this mode. Once completed the story modes can be played in the same way Soul Calibur IV’s story mode was played and can be shared online.
The standard Arcade Mode, Versus Modes and Museum Modes will also return, virtually unchanged with the exception of team battles in Versus Mode, which will play the same as in Soul Calibur IV and the museum mode’s character profile once again containing more detailed character profiles like Soul Calibur II and III’s while retaining the Chain of Souls feature from IV.
Arcade Mode does have a unique quality though. If played by a Soul Calibur Character, the seventh stage will feature either Nightmare or Siegfried and the eight stage will feature Inferno, and if played by a Final Fantasy character, it will feature the Warrior of Light or Garland and the eight stage will feature Chaos. When using a character from Character Creation, Algol will be fought in the end. If Paradox is used, it will fight itself in the end.
Characters[]
The game will include all the cast of the sixth game (Soul Calibur V),except for guest Character Ezio Auditore who will be replaced with characters from the Final Fantasy series. The Game will follow a larger scale, as it is actually a crossover game.
Returning Characters[]
Siegfried
Nightmare
Voldo
Yoshimitsu
Natsu
Mitsurugi
Pyrrha
Patroklos
Astaroth
Maxi
Xiba
Leixia
Cervantes
Ivy
Lizardman
Setsuka
Raphael
Tira
Zasalamel
Yun-Seong
Seong-Mina
Talim
Hilde
Viola
Algol (Unlockable)
Rock
Z.W.E.I.
Night Terror (Unplayable, Super Boss)
Elysium
Kilik
Edgemaster
All returning characters retain their fighting styles from Soul Calibur V except for two:Kilik and Elysium. Instead of being mimic characters, they have their own fighting style, Kilik using a style similar to his old style (and Xiba's) and Elysium using an enhanced version of Sophitia's. The role of mimic characters is taken by Edgemaster who mimics Soul Calibur characters and Gogo who mimics Final Fantasy's.
Guest Characters[]
Warrior of Light
Garland
Firion
Luneth
Xande
Cecil
Kain
Bartz
Gilgamesh (Unlockable)
Exdeath
Edgar
Shadow (Unlockable)
Cloud
Sephiroth (Unlockable)
Squall
Seifer
Zidane
Kuja
Tidus
Auron (Unlockable)
Judge Gabranth (Unlockable)
Lightning
Chaos (Unlockable, cannot be used in Arcade Mode or Paradox of Souls)
Gogo
New Characters []
Paradox (Unlockable, cannot be used in Paradox of the Soul)
Guest Character profiles []
Warrior of Light[]
Birthplace: Unknown
Real Name:Unknown
Height:Unknown
Weight:Unknown
Age:Unknown
Blood Type:Unknown
Weapon:Broad Sword and Shield
Weapon Names:Crystal Sword and Bucler
Discipline:Warrior Class
Family:Unknown
Critical Edge-Oversoul
The world lies shrouded in darkness, the light of the crystals had shimmered out and the elements were cycling out of control. It was then when the prophecy came true. A warrior appeared, accompanied by three others; carrying each a crystal. After saving the princess of the kingdom of Cornelia from the twisted knight Garland, he was given access to the rest of the land. Then he, with his comrades; gave light anew to the crystals thus restoring balance. At the end, they once again faced Garland, who had engineered
Garland[]
Birthplace:Unknown, varies because of the cycle of rebirth
Real Name:Unknown
Height:Unknown
Weight:Unknown
age:Unknown, cycle has lasted 2000 years
Blood Type:Unknown
Weapon:Adaptive Sword
Weapon Name:Earthbreaker
Discipline:Self Taught
Family:Unknown, is one with the being Chaos
Critical Edge:Soul of Chaos
Firion[]
Birthplace:Salamand, but raised in Fynn
Real Name:Firion
Height;Unknown
Weight:Unknown
Age:Unknown
Blood Type:AB
Weapon:Masters a vast variety of weapons including a sword, axe, daggers, spear, buckler(shield) and bow and arrow.
Discipline:Weapon:Freelancer Class
Family:Parents-Killed in war
Friends:Maria, Leon, Guy (Adoptive brothers and sister), Princess Hilda (Ally)
Critical Edge:Fervid Blazer
Luneth[]
Birthplace:Ur
Real Name:Luneth
Height:Unknown
Weight:Unknown
Age:About 15-17
Blood type:Unknown
Weapon:Short Sword and various magic spells
Weapon Name:Broadsword
Discipline:Onion Knight Class
Family:Parents-Deceased
Raised by:Elder Topapa and Nina
Best Friend:Ark
Critical Edge:Onion Technique:Overcast
Xande[]
Birthplace:Unknown, has lived for a long time
Real Name:Master Xande
Height:Unknown
Weight:Unknown
Age:Unknown, extremely old for a human
Blood Type:Unknown
Weapon:Telepathic Staff
Weapon Name:Sage Staff
Discipline:Magus Class
Family:Master-Arkmage Noah-Deceased
Fellow students:Dogah(deceased) and Unei(deceased)
Critical Edge:Apocalipse Trio
Cecil[]
Birthplace:Outskirts of Baron
Real Name:Cecil Harvey (Military Title:Lord Captain Cecil Harvey of the Red Wings of Baron)
Height:5'10"
Weight:128 lbs
Age:20
Blood Type:Unknown
Weapon:Long Sword
Weapon Name:Mythgraven Blade
Discipline:Paladin Class
Family:Father-KluYa-Deseaced
Mother:Cecilia-Died at childbirth
Brother:Golbez
Uncle:FuSoYa
Wife:Rosa Joanna Farrel
Future son:Ceodore Harvey
Raised by The King of Baron
Critical Edge:Soul of Light
Kain[]
Birthplace:Baron
Real Name:Kain Highwind
Height:6'0"
Weight:134 lbs
Age:21
Blood Type:Unknown
Weapon:Spear
Weapon Name:Dragoon Lance
Discipline: Dragoon Class
Family:Father-Ricard Highwind(died in battle)
Best Friend-Cecil Harvey
He secretly love Rosa Joanna Farrle, Cecil's Wife
King of Baron:raised him
Critical Edge:Dragoon’s Pride
Bartz
Birthplace:Lix
Real Name:Bartz Klauser
Height:5'9"
Weight:128 lbs
Age:20
Blood Type:Unknown
Weapon:Broad Sword, Mimicry and Blue Magic
Weapon Name:Brave Blade
Discipline:Mime Class, Blue Mage Class
Family:Father:Dorgann Klauser (deceased)
Mother:Stella(deceased)
Pet Chocobo(Boko)
Friends:Faris, Galuf(deseaced), Lenna, Kryle
Critical Edge:Rapid Fire Combo
Exdeath[]
Birthplace:Forest of Moore
Real Name:Exdeath
Height:Unknown
Weight:Unknown
Age:Unknown, extremely old
Blood Type:The Power of The Void
Weapon:Short Sword
Weapon Name:Moore Branch
Discipline:Warlock Style
Family:Underling:Gilgamesh(vanished to the rift)
Critical Edge:Power of the Void
Gilgamesh[]
Birthplace:Unknown
Real Name:Gilgamesh
Height:Unknown
Weight:Unknown
Age:Unknown
Blood Type:Unknown
Weapon:Various Swords
Weapon Name:Genji Blade
Discipline:Self Taught, he calls himself a “Master Swordsman”
Family:Exdeath, former master
Enkidu, underling
Bartz, considers him his eternal rival, though Bartz may not reciprocate this
Critical Edge:Ultimate Illusion
Edgar []
Birthplace:Figaro
Real Name:Edgar Roni Figaro
Height:6’0”
Weight:169 lbs
Age:27
Blood Type:O
Weapon:Machinized Spear
Weapon Name:Steampunk
Discipline:Machinist Style
Family:Sabin, twin brother
Critical Edge:Royal Flash
Shadow[]
Birthplace:Unknown
Real Name:Once used the name Clyde
Height:6’2”
Weight:145 lbs
Age:Unknown
Blood Type:Unknown
Weapon:Dagger
Weapon Name:Kunai
Discipline:Assassin Style
Family:Baram, former partner (deceased)
Estranged daughter
Interceptor, pet dog
Critical Edge:Shadow Fang
Cloud[]
Birthplace:Nibelheim
Real Name:Cloud Strife
Height:5' 8"
Weight:Unknown
Age:21
Blood Type:AB, contains Mako Infusions and Jenova Cells
Weapon:Extremely Large Broadsword, Materia
Weapon Name: Buster Sword
Discipline:Self taught, variation of SOLDIER 1st Class Fighting style
Family:Mother (Deceased)
Zack Fair-Companion and Friend (Killed in Action)
Denzel-Foster Child
Marlene:Friend's Daughter, lives with Denzel, Tifa and him
Tifa Lockheart-Friend
Aerith-Valuable Friend(killed by Sephiroth)
Sephiroth-Former Idol, related due to experiments with Jenova Cells
Jenova:Shares her cells
Critical Edge:Omnislash
Sephiroth[]
Birthplace:Unknown
Real Name:Unknown
Height:6' 1"
Weight:Unknown
Age:True Age unknown, speculated to be 30 or close
Blood Type:Unknown, contains Jenova Cells
Weapon:Incredibly long Katana Nodachi
Weapon Name:Masamune
Fighting Style:Self Taught, only he can master it.
Family:Lucrecia (biological mother)
Professor Hojo- Lucrecia's love and infused him with Jenova Cells
Jenova-Alien Monster, he calls it "Mother"
Critical Edge:Super Nova
Squall[]
Birthplace:Unknown, lived at Edea's Orphanage and Balamb Garden
Real Name:Squall Leonheart
Height:5' 8"
Weight:Unknwon
Age:17
Blood Type:AB
Weapon:Gunblade
Weapon Name:Revolver
Discipline:Self Taught, self styled variation of SeeD Style
Family:Edea Kramer-Foster Mother
Cid Kramer:Foster Father
Ellone, Irvine Kinneas, Seipher Almasy, Quistis Trepe, Slefie Tilmitt, Zell Dicht-Foster Brothers and sisters
Laguna Loire-Possible Ancestor
Critical Edge:Lion Heart
Seifer[]
Birthplace:Unknown, raised at Edea's Orphanage and lived at Balamb Garden
Real Name:Seifer Almasy
Height:6' 2"
Weight:Unknown
Age:18
Blood Type:O
Weapon:Gunblade
Weapon Name:Hyperion
Discpilne:Self Taught, self styled variation of SeeD Style
Family:Edea Kramer-Foster Mother, he was also her Sorcerres Knight
Cid Kramer:Foster Father
Ellone, Irvine Kinneas, Seipher Almasy, Quistis Trepe, Slefie Tilmitt, Zell Dicht-Foster Brothers and sisters
Critical Edge:Devil Trigger
Zidane[]
Birthplace:Planet Terra
Real Name:Zidane Tribal
Height:Unknown
Weight:Unknown
Age:16
Blood Type:Unknwon
Weapon:Double Bladed Sword, Twin Daggers
Weapon Name:The Ogre (When fused), Mage Mashers (when split)
Discipline:Self Taught, thief style
Family:Garland-Creator (killed)
Kuja-another Genome, could be considered his brother
Critical Edge:Reverse Gaia
Kuja[]
Birthplace:Planet Terra
Real Name:Kuja
Height:Unknown
Weight:Unknown
Age:Around 24
Blood type:Unknown
Weapon:Genome Magic
Weapon Name:Flare
Disciline:Genome Style
Family:Garland-Creator
Zidane-Another Genome, could be considered his brother
Critical Edge:Final Requiem
Tidus[]
Birthplace:Zanarkand
Real Name:Tidus
Height:5' 9"
Weight:Unknown
Age:17
Blood Type:Unknown
Weapon:Longsword
Weapon Name:Brotherhood
Discipline:Warrior Class, includes elements from Blitzball
Family:Jecht-Father
Mother-Fate Unknown
Auron-Mentor
Yuna-Summoner to which he was Guardian
Critical Edge:Blitz Ace
Auron[]
Birthplace:Bevelle
Real Name:Auron
Height:6’0”
Weight:Unknwon
Age:35
Blood Type:Unknown
Weapon:Large Katana
Weapon Name:A-Blade
Discipline:Bushido Samurai Style
Family:Tidus-His apprentice
Braska:High Summoner, to which he was Guardian
Critical Edge:Tornado
Judge Magister Gabranth[]
Birthplace:Republic of Landis, Valendia Continent of the Kingdom of Ivalice
Real Name:Noah Fon Rosenburg
Height:5'11"
Weight:Unknown
Blood Type:Unknown
Age:36
Weapon:Twin Great Swords, can be combined into one, double sided Greatsword
Weapon Names:Chaos Blade and Highway Star
Discipline: Archadian Judge Magister Style
Family:Parents-Taken by war
Twin Brother-Basch fon Rosenburg
Larsa Ferrinas Solidor-He was tasked to guard him, as he, along with his brother Vayne were the only heirs to the Archadian Empire
Critical Edge:Unforgiving Sentence
Lightning[]
Birthplace:Bodhum
Real Name:Claire Farron
Height:5' 10"
Weight:Unknown
Blood Type:Unknown
Age:21
Weapon:Gunblade
Weapon Name:Blazefire Saber, l’Cie Magic, AMP Device
Discipline:Guardian Corps Style
Family:Parents-Deceased
Sister:Serah Farron
Critical Edge:Army of One
Gogo[]
Birthplace:???
Real Name:???
Height:5' 5""
Weight:132 lbs
Blood Type:???
Age:???
Weapon:Uses other's weapons
Weapon Name:Does not name them
Discipline:Mime Job
Family:???
Critical Edge:Depends
Chaos[]
Birthplace:Chaos Shrine
Real Name:None
Height:Unknown
Weight:Unknown
Blood Type:Unknown
Age:2,000 years
Weapon:Four Longswords
Weapon Name:Chaosbringer
Discipline:Master of Bedlam
Family:Garland, his alternate form before falling to the cycle
Cosmos, eternal enemy and polar opposite
Cid of the Lufaine, creator and “father”
Cid’s wife-“Mother”
The Four Fiends, sustain his power
Critical Edge:Brink of Delusion
New Characters
Paradox[]
Birthplace:Center of the Rift
Real Name:No real name
Height:Irrelevant
Weight:Irrelevant
Blood Type:Pure energy and power flow through him
Age:Millions of eons gone by in a second
Weapon:Power itself
Weapon Name:Infinite Nexus
Discipline:Incomprehensible to anyone but himself.
Family:The universes themselves are a part of him
Critical Edge:Existence Denied
Bonus Characters []
Teranor[]
Birthplace:A world beyond ours
Real Name:Teranor Alatus of the Zenithian Dynasty
Height:149 lbs
Weight:5’9
Blood Type:Unknown
Age:19
Weapon:Zweihander
Weapon Name:Imperial Zenith
Discipline:Unknown (Mimics Siegfried’s)
Family:Emperor Alvatos of the Zenithian Dynasty
Critical Edge:Same as Siegfried’s
Despair[]
Birthplace:A world beyond ours
Real Name:Her name has been erased from history
Height:204 lbs
Weight:6,5’
Blood Type:Unknown
Age:Existed since Ancient Times as Soul Edge
Weapon:Zweihander
Weapon Name:Soul Edge (Renatus)
Discipline:Unknown (Mimics Nightmare’s)
Family:Only the sword and the soul it has and will consume
Critical Edge:Same as Nightmare’s
Riel []
Birthplace:A world beyond ours
Real Name:Captain Riel of the S.S. Stormbreaker
Height:155 lbs
Weight:6’3
Blood Type:Unknown
Age:28
Weapon:Rapier
Weapon Name:Poseidon
Discipline:Unknown (Mimics Raphael’s)
Family:His loyal crew
Critical Edge:Same as Raphael’s
Final Boss Characters
§ Inferno
§ Algol
§ Chaos (Final Fantasy)
§ Paradox
§ Night Terror (Secret Super Boss)
For more information on the original character profiles (that is from the Soul series itself) visit the pages on this website. For more information on the FF characters, simply request them at my userpage, or visit the Final Fantasy Wiki.
Stages[]
Osthreinsburg Chapel (Tiered Stage)-Siegfried, Nightmare
Tower of Remembrance-Algol
Tranquil Wasteland (No ring outs)-Z.W.E.I.
Woflkrone Ruins-Hilde
Lost Cathedral-Zasalamel
Valencia Port-Cervantes
Valentine Mansion (Tiered Stage)-Ivy
Sacred Land (No ring outs)-Rock
Ancient Coliseum-Rock, Patroklos
Hwangseo Palace-Seong Mi-na, Yun-seong
Free Imperial City Center-Patroklos
Eurydice Shrine-Entrance (Tiered Stage)-Pyrrha
Osthreinsburg Castle-Battlement-Tira
Hoko Temple (Tiered Stage)-Natsu
Money Pit (Tiered Stage)-Voldo
Shrine of Palgea the Snake God (Tiered Stage)- Astaroth and Lizardman
Ling-Sheng Su Temple-Proving Grounds-Xiba
Pirate Ship-Hindu Harbor (Tiered Stage)-Maxi
Luoyang Imperial Garden-Leixia
Luoyang Grand Festival of Guandi Temple-Leixia
Jyurakudai Villa-Spring Blossoms-Mitsurugi, Setsuka
Sacred Mt. Fuji-Revered Path (Tiered Stage)-Yoshimitsu
South France Mansion-Study-Raphael
Romanian Valley-Castle Outlook-Raphael
Village of the Wind Deity-Talim
Tartarus-Inferno
Cornelia Plains (Tiered Stage)-Warrior of Light
Chaos Shrine-Garland
Palamecian Palace-Firion
Crystal Tower (Tiered Stage)-Luneth, Xande
Red Wings Battleship-Cecil, Kain
Great Forest of Moore (No ring outs)-Bartz, Exdeath
Castle Exdeath (Tiered Stage)-Exdeath
Clash on the Big Bridge-Gilgamesh
The Floating Continent-Edgar, Shadow
Shinra Power Company Building (Tiered Stage)-Cloud, Sephiroth
Balamb Garden-Squall
Ultimetia’s Castle (Tiered Stage)-Seifer
Treno Rooftops (Tiered Stage)-Zidane, Kuja
Besaid Central Square-Tidus
Zanarkand-Blitzball Stadium-Auron
Imperial City Archades-Gabranth
Lake Bresha (Tiered Stage)-Lightning
Siege of Eden-Lightning
Edge of Madness-Chaos
The Rift-Universal Nexus-Paradox
Music []
Osthreinsburg Chapel-Raise Thy Sword, In the Name of Father, If There Were Any Other Way
Lost Cathedral-Forsaken Sanctuary, Time Marches On, Lost in the Mirage
Tower of Remembrance-Supreme Sword, Thanatos
Tranquil Wasteland-Sleepless:An Untamed Beast
Woflkrone Ruins-Valiant Heart
Valencia Port-Eternal Struggle, No Regrets, Leaving the World Behind
Valentine Mansion-Unblessed Soul, She Doth Murdered Death, Face your Fate
Sacred Land- A Continental Gale, Gathering:Fatal Gravity
Ancient Coloseum-Heavenly Engage, Wings of Fate
Hwangseo Palace-Eye to Eye, Blade to Blade;Sword of the Patriot; Destiny Awaits No One
Free Imperial City Center-Swords of Resolution
Eurydice Shrine-Entrance-Unwavering Resolve, Inmaculate Pledge, Wings of Sorrow
Osthreinsburg Castle-Battlement-Mischievous Worshipper, Wings of Despair
Hoko Temple-Brave Sword, Braver Soul; The Cursed Image; Faster Than a Howling Wind
Money Pit-Ordinary Pain, Blind Loyalty, Phantasmagoria, Amid the Pure Insanity
Shrine of Palgea the Snake God- Chains of Disaster, Evil Reborn, Infernal Offering, Bred from the Gap
Ling-Sheng Su Temple-Proving Grounds- The New Legend, Labyrinth of Moonlight, Like a High Spirited Tiger
Pirate Ship-Hindu Harbor-Sail Over the Storm, Halcyon Harbor
Luoyang Imperial Garden-Tempered Soul, Bloom and Harvest
Luoyang Grand Festival of Guandi Temple-Hubris, Where Springs Not Fall
Jyurakudai Villa-Spring Blossoms-Ephemeral Dream, Innocent Vision, Duelists, The Wind and Clouds, The Invincible Blade
Sacred Mt. Fuji-Revered Path-Through Molten Caves, Yodeling in Meadow Hill
South France Mansion-Study-No Turning Back, Reing of Doom
Romanian Valley-Castle Outlook-Endless Warfare, Bloodthirsty Concerto
Village of the Wind Deity-Guided by Wind, Pure Breeze, To the Wind
Tartarus-Hellfire
Cornelia Plains-Battle Scene, Main Theme
Chaos Shrine-Final Battle, Chaos Shrine
Palamecian Palace-Battle Theme, Pandemonium
Crystal Tower-Battle !, Battle II, This is the Last Battle, The Crystal Tower
Red Wings Battleship-Red Wings of Baron, Battle Theme FFIV, The Dreadful Battle
Great Forest of Moore-Enchanted Forest, Battle Theme FFV
Castle Exdeath –Evil Lord Exdeath, The Decisive Battle FFV, The Final Battle, Castle Exdeath
Clash on the Big Bridge-Clash on the Big Bridge FFXII, Clash on the Big Bridge SC Edition, Samba de Chocobo The Floating Continent- Shadow, Figaro Castle, Decisive Battle FFVI, Dancing Mad, Battle to the Death
Shinra Power Company Building-Let the Battles Begin, Main Theme of Final Fantasy VII, One Winged Angel
Balamb Garden-Don’t Be Afraid, Force ypur Way, Maybe I’m a Lion
Ultimetia’s Castle-Liberi Fatali, Premonition
Treno Rooftops-Dark Messenger, The Final Battle FFIX, Battle Theme FFIX
Besaid Central Square-Battle Theme FFX, A Fleeting Dream, Zanarkand
Zanarkand-Blitzball Stadium-Otherworld
Imperial City Archades-Arcadian Empire, Boss Battle FFXII
Lake Bresha-Blinded by Light, Saber’s Edge
Siege of Eden-Eidolons, Fighting Fate, Nascent Requiem, Born Anew
Edge of Madness-The Messenger, Dissidia
The Rift-Universal Nexus-The Chains of Destiny are Severed!
Destiny Beckons!-Character Select
Entwined Destiny-Paradox of Souls, Soul Calibur Side
The Prelude-Paradox of Souls, Final Fantasy Side
Soul Calibur II Intro Theme
Production []
When development for Soul Calibur V began, director Daishi Odashima expressed interest in including guest characters from the Final Fantasy series, the development team agreed, seeing that they would fit in really well in the world of Soul Calibur. Deciding on a singular character was hard and they had a set time for development. Ultimately however, Ezio Auditore from Ubisoft’s Assasin’s Creed series was chosen as a guest character as he too fit in. After this the team pitched an idea to make a crossover game inspired by both Dissidia and Namco’s recent Street Fighter x Tekken title. The subtitle “Chains of Fate” was considered but later scrapped. The term however appears as the name of the story mode’s last chapter.
When it came to the plot, the team realized that many of the crossover games of this sort are never considered canon for either series, so they set out to make a story that would be self contained and would not drastically change the timeline and universe of either series, even if it was canon. That way there would be no discrepancies or debates about the canonicity of the game for either series. It was then when the “Paradox” concept was conceived.
When creating the game, the team has stated that they have “handpicked” the best from each game in the series and mixed it together in a balanced way to create the most enjoyable experience possible within the game’s conventions. While it is a crossover game, the title is developed by Namco, and plays completely like a traditional Soul Series game, with the inclusion and adaptation of the Final Fantasy characters to the game’s plot and style. Square Enix only provided legal copyright and licensing for the Final Fantasy Characters and concepts and minor advice on certain themes. New characters were originally considered to be included but it was decided against it as it would make the game and it’s development too convoluted and they would be hard to fit in given the game’s ambiguous canonicity.
Etymology[]
The Subtitle "Chains of Fate" is derived from the concept of mixing the two mythos from the different universes into one. It refers to the eternal, never-ending cycles of battle that take place in both worlds, the eternal battle between Soul Edge, the evil demonic sword, and it's polar opposite, Soul Calibur, the holy spirit sword, in contrast to Final Fantasy's main theme of dualism and repetition, which is shown by the eternal conflict that rages between Cosmos, the Goddess of Harmony, who summons the good warriors and Chaos, The God of Disorder, who summons the evil ones. This conflict was introduced in the recent fighting game Dissidia Final Fantasy. After the exhausting battle, the God that perished is revived by a more powerful being and the conflict starts anew, similarly like how if one of the Soul Swords is "defeated" a new wielder comes to renew the battle (examples:Siegfried took Soul Edge from Cervantes after defeating him, thus becoming Nightmare, whom Xianghua defeated using Soul Calibur, which was then lost in the ensuing battle, and then reclaimed by Siegfried, which caused a new Nightmare to be formed along with a new Soul Edge, and once again resume the battle). This explains how characters from both universes are "chained by fate". This fact is further referenced by the choices the Final Fantasy characters make in game, the Cosmos Characters, going after Soul Calibur, either for personal choice or because they want victory over Chaos, and the pawns of Chaos going after Soul Edge. Another interesting point of view is how both Soul Edge and Soul Calibur as well as Cosmos and Chaos originate from the same source, Soul Calibur was created from a purified shard of Soul Edge and Cosmos and Chaos being somewhat of a mother and son respectively, even though this time the concept is reversed.
The mode “Paradox of Souls” also seems to apply this concept, taking its name from the time paradox from both the first Final Fantasy title and Dissidia.
Trivia
Leixia, Raphael, Patroklos, Rock, Exdeath and Lightning are unique in that they all have more than one home stage. Patroklos and Rock coincidentally share their second stage.
Gilgamesh and Yoshimitsu share some similarities which are pointed out In game. Both are unorthodox, humorous, ninja-like characters with similar attires, personalities and fighting styles. They also have a “joke theme” in each of their stages. Yoshimitsu has Tekken 6’s Yodeling in Meadow Hills in his stage and Gilgamesh has Final Fantasy V’s Samba de Chocobo in his.
The concept of Paradoxes is highly used in the game’s plot. The developers described the world and the story itself as a giant paradox. There are also numerous references to this in the Story Mode. The Final Boss itself has a lot of these references. For example in its character profile it is stated that it’s age is “Countless eons gone by in a second” and the only way to fight it as a final boss in Arcade Mode is by choosing it as the playable character, furthering the theme. The fact that the story of the game “happens but doesn’t actually happen”, meaning that final events of the plot cancel out or “retcon” the events of the game itself as if they never happened in the first place, is another allusion to and was developed around this concept. This is similar to the original Final Fantasy and Dissidia’s plot.
All bonus characters are new to the series, do not appear in the story mode and have their birthplace stated as “A world beyond ours” in their profiles. The director has stated this will be explained in a later game.