Inferno (インフェルノ Inferuno) is the central antagonist in the Soul series as the final boss and main villain of the first three video games. He first appeared in Soul Blade under then name SoulEdge, he later appeared in; Soulcalibur, Soulcalibur II, Soulcalibur III: Arcade Edition and Soulcalibur: Unbreakable Soul. He also appeared in Soulcalibur V as a costume for Cervantes in Legendary Souls mode. He is playable in Soulcalibur II with the use of Action Replay and is available for play on both the original Dreamcast version, and the Xbox Live port of Soulcalibur. He returns as an unlockable character in Soulcalibur VI.
He is the controlling force behind Nightmare, possessing Siegfried in Soulcalibur and Soulcalibur II, and becoming the second incarnation of Nightmare in Soulcalibur III after Zasalamel creates an artificial body for him, allowing him to walk freely without needing a host.
In his first appearance, in Soul Blade, Inferno appeared similar to Cervantes, wearing the same chestplate, jacket, boots and gloves, but the rest of his body was entirely composed of purple flames and his head was a devilish skull. His alternate color schemes include traditional orange flames, blue flames, and green flames.
In Soulcalibur, he returns the fiery composite appearance but his head has taken on a half-dome shape and has developed hardened limbs with claws and two-toed talons with electricity surging around them. This is finished off by what appears to be a scarf of fire on his back. Following the console version, this was removed. As a playable character however, he is given a flexible, somewhat metallic sheen, as if to appear as crystallized magma, due to processing problems that prevented the original version from being playable.
In Soulcalibur II, he is given a more tangible appearance with his entire body being a composite of bone and exposed flesh and is as tall as Astaroth In his head and chest is Soul Calibur herself lodged deep within his body. Transformed by Inferno's influence, she contains an eye and wings sprouting from above the hilt. Flames still cover his entire body but they can now be knocked off although they will still linger on.
In Soulcalibur III: Arcade Edition, his flames are still red in color, he has Metallic Feet, Metallic Shin Guards, Metallic Armor, Metallic Gauntlets and Metallic Skullheads.
In Soulcalibur VI, he features a mixture of his Soulcalibur and Soulcalibur II designs as a tall demonic skeletal monster with crimson flames engulfing his body. He also has a fully defined skull with glowing eyes and horns.
Inferno uses Soul Edge, his own body, as his weapon to protect himself. In Soul Blade, being in the form of dual longswords, most of his moves are reminiscent of Cervantes. In Soulcalibur (story mode NPC) and Soulcalibur II he uses the Soul Edge in the regular form wielded by Nightmare.
Inferno can be unlocked by either clearing either Arcade Mode or Time Attack Mode as the other ten characters using only their primary weapons or playing for twenty hours total.
When playable in Soulcalibur, Inferno randomly switches between every characters fighting style between each fight. When fought in Soulcalibur II, Inferno will switch between any of the in-game warriors fighting styles when enough of his health has been taken away.
Inferno is more or less the soul of Soul Edge, and since being wielded by many people, the memories of the warriors he defeated were crystallized within him. Inferno used the warriors' memories and incorporated them into his own style of fighting. He can also copy the fighting styles of warriors he faces. Inferno was even able to create weapons from memory and form them from his body. The anguish of defeated warriors fueled the brilliance of Inferno's disturbing crimson flames. When Inferno's weapon becomes enveloped with that flame, the world would know the meaning of true fear and despair.
By default, Inferno uses Nightmare's style and weapons though he has a couple of exclusive attacks such as Roy D'Effrayeur which causes him to float in the air curled up in a fetal position with his weapon(s) extended and begins to spin around before charging forward in this state and Roy D'Angolmois, a low spinning lunge identical to Cervantes' Iceberg Circular with the added effect of acting as a grab. If it connects, he spirals high into the air with his weapon impaled into the opponent's gut and then comes back crashing down before pulling it out. To unlock him on the Dreamcast, Edge Master must first be unlocked. The player must then purchase both of Inferno's profile pictures, both of Kilik's, and the first of Xianghua's (this will unlock Xianghua's third costume). Then the player must clear Xianghua's Arcade Mode in her third costume and score at least one perfect K.O. on Edge Master along the way. Clearing Arcade Mode this way will unlock Inferno. In contrast, all characters in the Xbox Live Arcade version, including Inferno, are playable from the start.
Longsword and Pistol Sword
Returning as a unlockable playable character in Soulcalibur VI, possibly the strongest incarnation in the series yet, playing like a permanently Soul Charged Nightmare with some of his own tricks. His signature attacks from Soulcalibur, Roy D' Angolmois and Roy D' Effrayeur also return alongside his Up+A+G throw from Soulcalibur II (now called Reign of Doom and the input command simplified to A+G). Expanding his move set potential is the introduction of Vile Glare, a dashing teleport that doubles as a Revenge counter and Void Star, a teleport into a flying position, similar to Night Terror. The majority of his moves can be transitioned into either stance, massively increasing his combo potential as these stances have their own range of devastating finishers that hit from differing positions and range. His Reversal Edge attacks are all unblockables, allowing him to smash through guard attempts with impunity. His special attacks in particular are immensely powerful, with Roy D' Effrayeur being able to nearly deplete an entire life bar if all hits connect. While he has no bonuses in Soul Charge, the lack of augmentations are inconsequential due to the many advantages and priorities he has over any character, promoting a high-speed aggressive play style with little to no risk.
In the 2.0 update, Inferno was given a new Soul Attack, Annihilation Bringer, as did the rest of the cast. Owing to his power, Inferno uniquely has the ability to use his Soul Attack even while he is Soul Charged.
Cursed Roman Fire: Inferno (Cervantes) brandishes his pistol sword and shouts "Get ready! Now die!" and fires off a powerful blast. If timed right, it can also hit off the ground as well.
Dark Reconquista: Purgatory: Inferno's Critical Edge is the same as Nightmare's, due to them having a near identical move set.
Playable in Soulcalibur II
Inferno is playable in Soulcalibur II with the use of a cheating device such as Action Replay. He retains his "Roy" moves, but their inputs have been changed to A+B+G plus Up or Down and gains a new powerful throw (Up A+G). While he operates fine in the PS2 version, he is a bit unstable in the Gamecube version. For instance, he will never properly copy who he is fighting. He will copy their style but will always use Nightmare's weapon and this extends to the Extra modes where he will simply use the corresponding weapon/model slot. The game is also likely to crash if he is copying Ivy's style due to its unique physics and structure. In Weapon Master mode, the Inferno model will not load up. Instead, it uses the selected character's model, but they will be covered in flames like normal and use their own voice set. In addition, should Inferno lose a portion of his health, the game will attempt the weapon switch, but the computer opponent will do the animation instead and Inferno will do the time out animation of whoever character he is copying and will continue to loop until the game is reset.
Inferno also uses Charade's Character Exhibition, but if attempted on other characters, their model will glitch about as body parts will elongate to the torso area until the animation finishes up where the parts assemble.
Non-playable in Soulcalibur III
Inferno is non-playable in Soulcalibur III: Arcade Edition. He is the middle bosses (before Abyss and Night Terror) that can be fought in Lost Cathedral - Ruin. He is selected the same moves as the "Soul of Cervantes" for the first round, and then random moves selected in the second and third round.
Valencia Port- Chaos (SB)
A place where time and space don't exist. One can see rests of ships and ruined houses floating in the background. Only red embraces the skies.
Chaos is a desolate land created by Inferno and filled with hellfire. According to legend, this land is made in the image of the place where the demonic blade Soul Edge shows his true self. This place is the physical manifestation of the pain and suffering caused by Soul Edge as he consumes the souls of his victims. However, those who gaze upon these lands may only recognize this as the mesmerizing, beautiful colored lights that shift and dance in the air. This is the final destination for those who pursue Soul Edge.
(Note: Known as Gap of the World in the arcade version).
Tartaros (SC II)
Also known as Hellfire, it is a deserted lava ground with a desolate landscape. Unlike other arenas, Tartaros has no edges and thus ring outs are impossible.
(Note: This stage is named Chaos in Soulcalibur VI's Museum Gallery)
Lost Cathedral - Ruin (SC III: AE)
(Note: Inferno uses this stage before Abyss appears.)
The Adrian (SCV)
- "World Atlas Collapsed"
- "Immortal Flame"
Soulcalibur III: Arcade Edition
- "Catastrophe" (shared with Abyss)
- "The Storm Bringer" (Cervantes' theme; Legendary Souls)
- "The Evil Flame"
- Inferno and Elysium are the only official canon characters to not to have a what lies in his soul is... feature.
- Inferno/Nightmare, Cervantes and Voldo are the only antagonists who appeared in all Soulcalibur games.
- Inferno's voice is very similar to the Skeleton's in Soulcalibur IV.
- Inferno has been the final boss more times than any other character appearing as the final boss in Soul Blade, Soulcalibur and Soulcalibur II.
- Inferno appeared as the final boss bearing the name SoulEdge. Here he appears as a being composed of fire wearing Cervantes' boots and gloves and possessing the same fighting style, albeit with a few moves of his own, such as a gap-closing dash and a teleporting overhead strike, which would later become a normal part of Cervantes's movelist. He is playable in all modes except Edge Master Mode.
- Most of his voice clips are named after the Seven Deadly Sins.
- Inferno's costume differs on who is using him. When the CPU uses him in Arcade Mode, he is a head, a pair of arms and legs attached to body of pure hellfire. When selected by the player, he becomes a humanoid seemingly made out of crystallized lava.
- Inferno is the only character who does not use a weapon in the VMU screen. While Edge Master is equipped with the sword he is usually depicted with in artworks, Inferno simply disperses his flames when attacking.
- His "Destined Battle" is against Nightmare. However, he has nothing to say when confronting him and starts out the cutscene already in a fighting stance when copying certain characters
- He lacks a kata in the Exhibition Theater, his usual spot in the character select screen replaced by a dual-wielding nunchaku version of Maxi.
- His weapon trail color in the arcade version was the same as Edge Master's.
- Inferno will always start the battle using the same skills as the player's character, except when the player is controlling one of the three bonus characters (four including Necrid), in which case Inferno simply copies Nightmare's skills.
- In the final mission of the Weapon Master mode, Inferno uses the Soul Edge versions of Nightmare, Cervantes, and Raphael. In the Extra version he uses the Soul Calibur weapons, using Talim, Nightmare, and Xianghua's styles. He is also referred by his original name as SoulEdge in this version instead of the main antagonist Veral.
- In the home consoles, Will O' The Wisp is the duplicate type of Inferno's character as promised that Inferno is only for the Arcade Edition.
- In Sophitia's ending, a male demonic voice talked to Sophitia. It is possible that the voice is indeed Inferno's.
- However, in Voldo's ending, the normal male voice provided by Yuri Lowenthal is used instead.
- Inferno appears as a bonus costume for Cervantes.
- In Chapter 19 of the Story Mode, Pyrrha Ω says: "He needs souls, many souls. He needs human souls!", is possible that she is referring to Inferno.
- Soulcalibur VI marks the first time in over a decade since Inferno was made available for player use
- It is also the first time that Inferno receives a full body official 2D illustration
- Because of Inferno's power, he cannot be used in online multiplayer and official tournaments.
- This is the first game since Soul Edge where Inferno is not a mimic character.
- Unlike the other characters, Inferno has no entry for his Combat Lessons for Adept and beyond, owing to his ease of use.
- He is the only character to not have his fighting style being available for custom characters.
- With Azwel, they are the only characters to not have colorable weapons.
- Moreover, he is the only character to have only one weapon. This is certainly due to his Boss status.
"Inferno" means "Hell" in Latin, which justifies his form of fire and his position in the history. It's noted that even the names "Inferno" and its counterpart "Elysium" are opposites ("Elysium" mean "Paradiso" and "Inferno" would mean "Tartarus").
|Main characters in the Soul series|
|Aeon Calcos | Algol | Amy | Astaroth (Original, Mass Produced) | Cassandra | Cervantes | Charade | Dampierre | Edge Master | Hilde | Hwang | Ivy | Kilik | Leixia | Li Long | Maxi | Mitsurugi | Natsu | Necrid | Olcadan | Patroklos (α Patroklos) | Pyrrha (Pyrrha Ω) | Raphael | Rock | Seong Han-myeong | Seong Mi-na | Setsuka | Siegfried | Sophitia | Soul Calibur (Elysium) | Soul Edge (Inferno, Nightmare, Night Terror) | Taki | Talim | Tira | Viola | Voldo | Xianghua | Xiba | Yoshimitsu (First, Second) | Yun-seong | Zasalamel (Abyss) | Z.W.E.I.|