Necrid (ネクリッド Nekuriddo?) is a character in the Soul series of fighting games. He only appears in the console versions of Soulcalibur II, although he is also included in both the Xbox 360 and PlayStation 3 online HD ports. He was created for the Soul series by Todd McFarlane, the creator of Spawn, as well as former illustrator for Marvel Comics (having famously revamped Spider-Man in the late 1980s) and co-founder of Image Comics (where Spawn comics are published).
Biography[]
Necrid was once one of many warriors who managed to reach Soul Edge after beating its former owner. But as he approached the sword, the evil spirit of the sword, Inferno, raised from inside it and beckoned him. Upon seeing the apparition, the fear he felt was so great that he, despite thinking it was a dishonor for a warrior, escaped. He managed to avoid the confrontation but ended trapped in the vortex of Chaos that Inferno brought. Trapped there, his mind and body were warped and contaminated by the strong evil aura of that realm, eventually turning him into an abomination.
During Kilik and Xianghua's battle against Nightmare, Necrid sensed that the spirit sword's existence harmed him, so he jumped through the open void and escaped Chaos just as it was collapsing. Now on the world once again, he soon discovered that he needed the evil influence of the void to keep himself alive. Out of instinct, and in constant pain, he attacked many travelers thinking they were "enemies", until one happened to carry a fragment of Soul Edge. The familiar aura softened his pain, and a "purpose" born in Necrid's mind: find the rest of the fragments so he can stop the pain. Necrid soon left on a journey to find other fragments.
Profile[]
Soulcalibur II[]
In-game Profile
He was a warrior that managed to reach Soul Edge. The energy of the evil blade, however, poisoned his body and mind, and he became something other than human.
The warrior, now a bloodthirsty abomination, sought the one thing that gave solace to his constant pain--the fragments of Soul Edge. His only thought was to collect every piece he could find.
SOULCALIBUR II THE COMPLETE OFFICIAL GUIDE[1]
To date, countless beings have tried to find the demonic Soul Edge sword. In contrast to many who acted out of greed and want of power, Necrid's motives were honourable. He once managed to defeat the former wielder of Soul Edge resulting in Necrid being drawn through a black hole into "another world." All attempts to escape failed; the power of Soul Edge seemed too strong...
Necrid's mental strength helped him overcome the torture endured in this world. Nevertheless, his body underwent a metamorphosis and he eventually managed to return to the real world. Ever since then Necrid has been searching for fragments of Soul Edge as these will alleivate his physical suffering.
Soulcalibur II Ending[]
His soul yearning for repose, Necrid sought the pieces of Soul Edge. At long last, Inferno appeared before him.
A warrior's blood and his honor....Long forgotten memories and reason reawakened within him.
Victorious against the heinous Inferno, Necrid solemnly closed the opening to the void.
And thus he disappeared into that darkness, taking with him Soul Edge.
Stages[]
- Lakeside Coliseum (SCII)
Weapons[]
- Maleficus
- Lemures
- Morphos
- Orcus Claw
- Ignis Fatuus
- Lambent Viper
- Hex Luminae
- Infernal Edge
- Soul Edge (Complete)
- Chaos
- Ethereal Edge
Development[]
After finding out that, despite not being much of a gamer, not only was Todd Mcfarlane aware of the series but that he had also praised the original game, Soulcalibur, both companies had been having exchanges with each other, with Namco approaching Todd McFarlane's company in designing a new character for them.[2][3] Namco would give them the basic outline for Necrid—who was yet to be named at that point—such as his role in the game and his build.[2][4] After being given a paragraph detailing the character, Todd McFarlane Productions would make a design based on those guidelines. The result was Necrid, who was created with North American comic book readers in mind.[3]
Both Namco and Todd McFarlane own the rights to Necrid; the Character, in both creation and design, is owned by Namco as a derivative work of the Illustration drawn by Todd McFarlane Productions, Inc.[5]
Reception[]
Critical response to Necrid varied. GameNOW called the visual design "silly", comparing the character to an "old-school He-Man character", but added that Necrid's gameplay was decent. GMR described him as an example of "bad American comic book design" IGN's Kaiser Hwang called Necrid a "disappointment", questioning the character's design in comparison to others in the series, and felt Necrid was "filler" rather than a complete character.[5] GameSpot made similar comments in their review of the game, as did GameSpy. Describing the character's inclusion as an unnecessary marketing ploy, IGN's Xbox article editor would have preferred new characters made without McFarlane's involvement, and stated Necrid did not "vibe" with the rest of the game. Other reviewers praised the character's gameplay and design. GameZone stated his attacks compensated for his appearance, describing him as "cool" and praising both his weapon and fighting style. X-Play stated that, while Necrid did not seem to fit the aesthetic, the character did have some appeal. The Manila Bulletin praised the character's design, with the reporter noting a personal preference for playing as Necrid and praising the appearance and effects of Necrid's weapon. UGO's Doug Trueman stated Necrid's weapon had to be "seen to be believed", and described him among other new characters as "[adding] something spectacular to the Soul Calibur pantheon" Insert Credit's Tim Rogers called Necrid "a work of digital art both in form and function", adding, "as far as console-only characters go—everybody wins with Necrid."
Trivia[]
- Necrid's destined battle in Soulcalibur II is Talim.
- Necrid's moves are mostly a collection from other characters. Players found some of his moves are the same as Nightmare, Maxi, Ivy, Cervantes, Talim, Voldo, Taki and Astaroth.
- Although Necrid's various spoken lines are unintelligible gibberish, in the sound test it can be seen that they are named after various emotions, such as "Determination" and "Pride".
- He's one of the only four characters from the Soul series that has a demonic arm. The others being Nightmare, Siegfried (When he was the host for Nightmare) and Pyrrha Ω.
- His backstory appears to be similar to that of Aeon Calcos.
- Necrid's status as a canon character was debated for years. He was finally confirmed canon in Soulcalibur: New Legends of Project Soul. According to the book, in around 400 B.C., tales from Northern Europe mention a warrior named "Necrid" who fought a sword believed to be Soul Edge before disappearing in another dimension.[6] However, any actual role he may have played during the events of Soulcalibur II is currently unknown.
- Necrid's voice recordings, when reversed, reveal that his lines are the same as Mitsurugi's, but pitched down and distorted.
- A possible reference to Necrid is made in Soulcalibur V, where Viola is able to wield a weapon named Ignis Fatuus - a selectable weapon for Necrid which is aesthetically similar; both weapons have a red coloration.
- The primary reason why Necrid has never appeared in any subsequent installment in the series was due to the rights of the character being split between Namco and Todd McFarlane. Thus, there are copyright issues that make the prospect of his return difficult.
Gallery[]
References[]
- ^ SOULCALIBUR II THE COMPLETE OFFICIAL GUIDE. piggyback interactive limited. p. 84. ISBN 1-903511-50-X.
- ^ a b Gamespot Staff (January 22, 2003). "Todd McFarlane Q&A". GameSpot. Archived from the original on April 8, 2014. Retrieved May 15, 2024.
- ^ a b "Hiroaki Yotoriyama Interview" (April 26, 2003). Archived from the original on February 14, 2009. Retrieved May 15, 2024.
- ^ "SPAWN OF MCFARLANE". Xbox Nation. No. 009. New York: Ziff Davis Media, Inc. 2003. p. 14. ISSN 1538-9723.
- ^ "GAMECUBE/ソウルキャリバーII". Bandai Namco Entertainment Inc. Archived from the original on April 30, 2015. Retrieved May 15, 2024. — "The Character named "Necrid" is created and designed by NAMCO as the derivative work of the Illustration drawn by Todd McFarlane Productions, Inc. The Character: (C) 2003 by Namco Limited. All rights reserved. Illustration: (C) 2003 by Todd McFarlane Productions, Inc. All rights reserved."
- ^ SOULCALIBUR: New Legends of Project Soul. Richmond Hill: UDON Entertainment Corp. February 2014. p. 11. ISBN 978-1-926778-95-2.
Soulcalibur II |
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Soulcalibur II (HD Online) • The Art of Soulcalibur II • Unlockables • Soulcalibur II Original Soundtrack • Weapon Master |
Characters |
Assassin • Astaroth • Berserker • Cassandra • Cervantes • Charade • Heihachi • Inferno • Ivy • Kilik • Link • Lizardman • Maxi • Mitsurugi • Nightmare • Necrid • Raphael • Seong Mi-na • Siegfried • Sophitia • Spawn • Taki • Talim • Voldo • Xianghua • Yoshimitsu • Yun-seong |
Stages |
Chaos • Egyptian Crypt • Egyptian Ruins • Eurydice Shrine Gallery • Hwangseo Palace - Phoenix Court • Imperial Capital Ayutthaya • Kaminoi Castle - Sakura-Dai Gate • Labyrinth • Lakeside Coliseum • Money Pit - Top Tier • Ostrheinsburg Chapel • Palgaea Shrine - Lowest Level • Pirate's Alcove • South France Mansion - Library • Village of the Wind • Xiwei Siege Ruins |