Soul Chronicle is a new story mode featured in Soulcalibur VI. It focuses on the main story while mixing in story parts of all characters. [1]
Soul Chronicle mode tells the series’ origin story (1583 to 1590), and restructured with the addition of new episodes. The main story will be shown in 2D demos, 3D demos, 2D illustrations, conversational parts, and battles. Episodes that aren’t part of the main story will be shown in 2D illustrations, conversational parts, and battles.[2]
Plot
Transcending history and the world, a tale of souls and swords, eternally retold.
Soul Edge, a legendary sword, and a devourer of souls... buried in the darkest reaches of history, it was brought back to light in the 16th century.
The notorious pirate Cervantes claimed the sword as his own, setting everything into motion.
Soul Edge adapted to its owner, by splitting into two.
Possessed by the evil weapons, Cervantes began a bloody reign of terror, slaying all those seeking the swords without prejudice. However, Cervantes was eventually undone.
Under the protection of Hephaestus, the god of smithing, a female warrior named Sophitia was able to destroy one of the swords. However, shards of the blade flew and lodged into her body, causing near-mortal wounds.
Seeing his chance, Cervantes raised his sword to deliver the final blow. Suddenly, there appeared a ninja known as Taki who rescued the wounded warrior. Taki defeated Cervantes in a battle to the death before carrying the injured Sophitia away.
However... one of Soul Edge's two blades still remained. Perhaps it was fate... the blade fell into the hands of Siegfried, whose mind was twisted and unwell.
A pillar of light pierced the heavens, the product of rampant evil--the Evil Seed. No one could have predicted it would become a catalyst for catastrophe across the world...
Our story takes place in the 16th century.
Story
~1583 A.D.~
The Chronicle of Souls 1: Prologue
Soul Edge... Its story reaches far back into darknest depths of history. In the 16th century, the legend tried to rear its uglyhead again...
No Battles
The Chronicle of Souls 2: The Ling Sheng Su Tragedy
When the Evil Seed emanated from the cursed blade one fateful day in Spain, it released a white light that burst forth, affecting lands far and wide—even as far afield as Ling-Sheng Su...
Playable character: Kilik
Opponent: Monk
Stage: Cursed Moonlit Woods
Restrictions: No soul charges
The Chronicle of Souls 3: The Cave of The Master Swordman
When Kilik awoke, he found himself in an unfamiliar cave temple. While he was passed out, an old man had been taking care of him. Aside from identifying himself as a weapon expert from Ling-Sheng Su, the old man spoke little.
No Battles
~1585 A.D.~
The Chronicle of Souls 4: A Mysterious Visitor
Kilik chose to fight against his fate, and such began a period of intense training under the guidance of the old man, Edge Master.
Playable character: Kilik
Opponent: ???
Stage: Master Swordman's Cave: Azure Horizon
Restrictions: No soul charges
The Chronicle of Souls 5: The Final Test
Thought the ardous training lasted three years, it seemed to pass by in the blink of an eye. The evil harbored within Kilik and Kali-Yuga was being kept at Dvapara-Yuga. However, with it threatening to spill over at any moment, the only time he was able to feel anything approaching peace was during intense training.
No Battles
~1586 A.D.~
The Chronicle of Souls 6: Kilik's Journey Begins
There were several roads that led west, but the most common route was by sea. Once Kilik left the cave, he headed over the Himalayas, then traversed south in search of a port.
Playable character: Kilik
Opponent: Malfested
Stage: Cursed Moonlit Woods
Restrictions: No soul charges
The Chronicle of Souls 7: The Indian Port
At a port on the eastern coast of India, the sailor he had saved brought Kilik to the ship on which he was crew member. However, though the ship was indeed heading west, its captain, Maxi, was nowhere to be found.
Playable character: Kilik
Opponent: Lizardman (2x)
Stage: Indian Port: Impending Storm
Restrictions: No soul charges
The Chronicle of Souls 8: The Malfested Swarm
The Ryukyu-born pirate captain Maxi sailed the world with his crew looking for a greater adventures, which at present had led them to an Indian port. Overhearing a commotion, Maxi made his way back to his ship expecting to find a simple altercation, but instead was greeted with the sight of an assault on his crew.
Playable character: Maxi
Opponent: Kilik (Malfested)
Stage: Indian Port: Impending Storm
Restrictions: None
The Chronicle of Souls 9: A Violent Confrontation
When Kilik awoke, Maxi chose no to admonish him, but instead to console the warrior as he wallowed in feelings of guilt. As Kilik and Maxi journeyed on together, they ended up becoming close friends. Then one day, a man appeared before them, blocking their way...
Playable character: Maxi
Opponent: Mitsurugi
Stage: Sunken Desert Ruins
Restrictions: None
The Chronicle of Souls 10: A Fated Meeting
Kilik and Maxi headed west, eventually arriving at an oasis capital and key transport location in the Middle East, where they attempted to gather information on Soul Edge. Searching alone, Kilik stumble upon a park where he had an unexpected encounter with a young woman from Asia.
No Battles
The Chronicle of Souls 11: Shadow of the Azure Knight
With Xianghua now on board, the duo of Kilik and Maxi become a trio. The further west they headed, the more their target, Soul Edge, came to dominate their conversations.
No Battles
The Chronicle of Souls 12: The Warrior in Black
As the three companions' journey progressed, a mysterious stranger appeared before them and tried to get close to Kilik. What on earth could they be plotting?
Playable character: Kilik
Opponent: Grøh
Stage: Cursed Moonlit Woods
Restrictions: None
The Chronicle of Souls 13: For Whom Would You Die?
Once in Europe, the group of travelers headed to Athens in Greece. While soaking up the ancient ambience, Kilik met a lone woman.
No Battles
The Chronicle of Souls 14: The Fu-Ma Ninja
Kilik and the team made their way towards Ostrheinsburg, but, before they knew it, they wound up lost in a meadow. When they finally noticed their predicament, they were plunged into confusion as a strange air encompassed them.
Playable character: Xianghua
Opponent: Taki
Stage: Windswept Plains
Restrictions: None
The Chronicle of Souls 15: The Lady with the Strange Sword
Ostrheinsburg, what promised to be their final battleground, was within their sights. No matter what fate had in store for them, it was too late to turn back now. Steeling his nerves, Kilik made his way into the forest surrounding the abandoned castle.
Playable character: Xianghua
Opponent: Ivy
Stage: Cursed Moonlit Woods
Restrictions: None
The Chronicle of Souls 16: Time for Revenge
The forest was littered with traps to ward off invaders. As the trio proceeded through the fallen trees, fate brought them face to face with a giant ax-wielding warrior.
Playable character: Maxi
Opponent: Astaroth
Stage: Cursed Moonlit Woods
Restrictions: None
The Chronicle of Souls 17: No Escape
Led by a man dressed in black, Kilik and Xianghua entered Ostrheinsburg Castle. The man walked without hesitation, as though intimately familiar with the layout and situation of the castle.
Playable character: Kilik
Opponent: Nightmare
Stage: Ostrheinsburg Castle: Hall of the Chosen
Restrictions: None
The Chronicle of Souls 18: Hell's Inferno
The fallen Nightmare's armor lay fractured and damaged, and fire seeped through it fissures like liquid. And yet, as long as Soul Edge remained, the mission was far from complete.
Playable character: Xianghua
Opponent: Inferno
Stage: Astral Chaos: Tide of the Damned
Restrictions: None
The Chronicle of Souls 19: A Battle with Destiny
Inferno let out a maddening scream of pain as Xianghua's final blow struck true. The fight seemed to be over... but, alas, it was not. Inferno possessed unimaginable strength that made Xianghua only too aware of the tension and exhaustion weighing down her own body.
Playable character: Kilik
Opponent: Inferno
Stage: Astral Chaos: Tide of the Damned
Restrictions: None
The Chronicle of Souls 20: You Carve Your Own Fate
And, with that, Soul Edge was no more. The subspace began warp and crumble away. A torrent of power burst forth from the heart of Soul Edge, threatening to consume the injured Kilik and Xianghua...
No Battles
Mitsurugi
~1586 A.D.~
Mitsurugi 1: Whispers of Soul Edge
Mitsurugi was a samurai who lived during Japan's civil-war period.
Apprehensive of the increasing use of firearms, he traveled far and wide in search of the powerful weapon Soul Edge, but his efforts proved fruitless.
Disappointed, Mitsurugi returned to his domain. To vent his frustrations, he entered a tournament against Tanegashima firearms. However, this too ended in defeat.
What else could a self-made man like Mitsurugi do, but face the changing times head on?
No Battles
Mitsurugi 2: To Foreign Lands Once More
Despite having crossed to the Chinese mainland, Mitsurugi still had no plans for the future. Wondering what to do, he found himself surrounded by ruffians. Little did they realize, they were no match for him...
Playable Character: Mitsurugi
Opponent: Ruffian (2x)
Stage: Windswept Plains
Restrictions: None
Mitsurugi 3: The Mysterious Old Man
Mitsurugi took to the seas and headed west. Although his journey was fraught with conflict, Mitsurugi was more than capable of handling anything thrown at him, and he continued on his way with consummate ease.
Playable character: Mitsurugi
Opponent: Swordsman
Stage: Sunken Desert Ruins
Restrictions: None
Mitsurugi 4: Search for the Knight of Mare
Mitsurugi and the old man calling himself Edge Master got on surprisingly well. As they journey onward together, they spent many an evening talking about martial arts while getting steadily more inebriated.
Playable Character: Mitsurugi
Opponent: Warrior
Stage: Shrine of Eurydice: Cloud Sanctuary
Restrictions: None
~1587 A.D.~
Mitsurugi 5: The Master's True Power
Even though Edge Master hinted at knowing the whereabouts of the "Knight of Mare", the end of Mitsurugi's journey seemed nowhere in sight.
Playable Character: Mitsurugi
Opponent: Assassin (3x)
Stage: Cursed Moonlit Woods
Restrictions: None
Mitsurugi 6: When One Journey Ends...
Edge Master's words struck Mitsurugi as somewhat suspicious, but the old man had information about Soul Edge−and besides, given the opportunity, Mitsurugi would love to spar with him. Though begrudgingly, it appears he was stuck with the old man for now.
Playable Character: Mitsurugi
Opponent: Taki
Stage: Sunken Desert Ruins
Restrictions: None
Taki
~1583 A.D.~
Taki 1: The Power of Mekki-Maru
Taki, known as the "Dark Hunter," is a ninja and demon huntress.
Her quest to find Soul Edge ended in a confrontation with Cervantes, the greatest foe she had yet faced. After a deadly battle, Taki emerged victorious, but not before her beloved sword Rekki-Maru was shattered.
She returned Sophitia, the young girl she saved in battle, to her homeland, and then Taki, too, made her way back home to Japan.
Foremost in her mind, was the mending of her sword, which she intended to do using a shard of Soul Edge. Alas, the two swords were incompatible, and she had no choice but to give up. However, there was another sword she could try–the enchanted blade she hid before leaving Japan, Mekki-Maru...
Playable Character: Taki
Opponent(s): Doki, Geki
Stage: Cursed Moonlit Woods
Restrictions: No soul charges/critical edges
~1584 A.D.~
Taki 2: Pursuing the Yasunobe
As far as Taki was concerned, the leader of the Fu-Ma Clan, was once like a mentor to her. However, that Toki was long gone now, taken over by his unhealthy obsession with Mekki-Maru... No one saw how much he'd changed more than Taki. The Yasunrobe ranked directly below Taki in the Fu-Ma Clan were constantly biting at her heels. Then, one day, Maki, one of the heads of the Yasunrobe Faction, appeared before her.
Playable Character: Taki
Opponent: Maki
Stage: Cursed Moonlit Woods
Restrictions: HP gradually depletes; no soul charges/critical edges
Taki 3: Echoes of the Manji
In search of information about Mekki-Maru, Taki made her way to the weapon's place of origin: the Manji Clan's village. However, rumors were spreading that a warlord had slaughtered the entire clan except for one man... With nothing but this single lead to go on, Taki headed to the base of Mt. Fuji.
Playable Character: Taki
Opponent: Yoshimitsu
Stage: Windswept Plains
Restrictions: No soul charges/critical edges
Taki 4: The Urabe Make Their Move
Taki had once sealed away a great demon by the name of Gel-o-Fury. Upon observing the strange aura in the underground streams emanating from the base of Mt. Fuji, Taki surmised that Gel-o-Fury had headed in the direction of Hoko-ji Temple in Kyoto. Taki's journey was arduous, and saw her fending off numerous attackers. Then, one day, she was approached by Shuki, head of the Fu-Ma Clan's Fujibe faction. She expected a fight, but Shuki had other plans...
Playable Character: Taki
Opponent: Shuki
Stage: Cursed Moonlit Woods
Restrictions: None
Taki 5: An Ambush from Beyond the Grave
Taki did her best to journey on unnoticed, but somehow she kept being spotted. This time it was Isurugi, one of the heads of the Yasunobe Faction, who was onto her. He was a shady character, known for his past of using forbidden techniques and summoning vengeful spirits.
Playable Character: Taki
Opponent(s): Niime, Miime, Isurugi
Stage: Cursed Moonlit Woods
Restrictions: None
Taki 6: Showdown with Gel-o-Fury
Somehow, Taki managed to fend off all of her pursuers and make it to Kyoto. Perhaps Isurugi had sent word ahead, for Fu-Ma ninja were lying in wait for Taki when she arrived at Hoko-ji Temple. While this wasn't entirely unexpected, one look at who she was up against was all it took for Taki to realize the trouble she was in.
Playable Character: Taki
Opponent: Gel-o-Fury
Stage: Windswept Plains
Restrictions: None
Kilik
~1585 A.D.~
Kilik 1: Edge Master's Teachings
There was once a martial arts school known Ling-Sheng Su.
Though the temple had a long and prosperous history, it would take only one night for it to be reduced to ruins. The sole survivor was a man named Kilik.
Training under the old man known as Edge Master, he worked hard, learning secret techniques for resisting the cursed sword, Soul Edge, in preparation for one final battle...
No Battles
~1586 A.D.~
Kilik 2: Fighting the Evil Within
With Edge Master's words carved into his mind, Kilik continued with his grueling training regime, even after he had begun his journey. Sometimes while training he would reflect upon the lessons his master had taught him.
No Battles
Kilik 3: Training with Maxi
With Maxi joining him in his journey, Kilik remembered what it was like to live with alongside someone for the first time in a long while. To Kilik, training everyday came as naturally to him like breathing, but Maxi looked at Kilik as if he'd never seen anything like it.
Playable Character: Kilik
Opponent: Maxi
Stage: Windswept Plains
Restrictions: No soul charges
Kilik 4: Training with Xianghua
Ever since Xianghua had joined the expedition, Kilik was able to practice the Ling-Sheng Su fighting style. As he sparred with her, he couldn't help but be reminded of Xianglian, and his feelings grew ever more complicated.
Playable Character: Kilik
Opponent: Xianghua
Stage: Windswept Plains
Restrictions: No soul charges
Kilik 5: The Trio Venture Forth
With the cooperation of Maxi and Xianghua, Kilik's training was beginning to produce results. However, it is still unclear whether he can use those abilities confidently in a real battle. Tension welled in his gut as the fight he had been training for grew near.
Playable Character: Kilik
Opponent: Lizardman (3x)
Stage: Windswept Plains
Restrictions: No soul charges
Maxi
~1583 A.D.~
Maxi 1: Maxi and His Crews
Maxi is a nunchaku wielder who hails from the Ryukyu Kingdom.
Unlike his father, a merchant bound to his kingdom, Maxi refused to be shackled to anything, and so chose the path of piracy.
With his eyes on the wider world, and a trusty crew in tow, he set sail, drifting from adventure to adventure as he saw fit.
Now, bound for India, Maxi's ship headed toward Southeast Asia.
Playable Character: Maxi
Opponent: Ruffian
Stage: Indian Port: Impending Storm
Restrictions: None
Maxi 2: One Assailant After the Other
The frequent encounters with assassins leading up to the day of the auction had convinced Kyam that something was afoot. But, despite his advice to Maxi to call off the job, Maxi wouldn't listen...
Playable Character: Maxi
Opponent: Assassin
Stage: Indian Port: Impending Storm
Restrictions: None
Maxi 3: Soul Edge's Lure
Nether Maxi nor Kyam had any idea what type of weapon Soul Edge was, but word travels fast and soon the port was abuzz with the news of the sword. The number of thieves trying to steal the weapon using any means necessary grew greater by the day, leaving Maxi and Kyam at the end of their rope.
Playable Character: Maxi
Opponent(s): Assassin (2x)
Stage: Indian Port: Impending Storm
Restrictions: None
Maxi 4: Lyla's Request
Ever the shrewd businesswoman, Lyla recognized the strength of Maxi and his crew and recruit them as her guards. With the impetuous Maxi too busy to be transfixed by her beauty, Kyam had serious reservations about his sworn brother's priorities.
Playable Character: Maxi
Opponent: Assassin
Stage: Windswept Plains
Restrictions: None
Maxi 5: A Merchant's Plot
"A merchant requiring guards must have ruffled the feathers of some questionable characters," Kyam thought. Operating alone, he looked into Lyla's history, finding his instincts about her to be correct. One night, he snuck into her secret hideout, and overheard her exactly what it is she was planning...
Playable Character: Maxi
Opponent: Ruffian (2x)
Stage: Indian Port: Impending Storm
Restrictions: None
Maxi 6: Demons Afoot
Using Lyla's contacts, Yagaji managed to obtain some high-quality materials, which he used to make Maxi his nunchaku. The useful get used... A relationship rooted solely in profit can't last forever, so why should this one have been any different?
Playable Character: Maxi
Opponent: Yoshimitsu
Stage: Indian Port: Impending Storm
Restrictions: None
Xianghua
~1583 A.D.~
Xianghua 1: A Mother's Swordplay
Xianghua was born during the Ming Dynasty into the noble Chai house, a family of warriors.
Fatherless, she was raised well by her kind and protective mother.
In time, she learned to user her mother's Chinese sword to practice ancient techniques.
Though her mother passed away at a young age, Xianghua continued to devote herself to the sword, and, in time, became proficient enough to do her family's name proud.
Her life, however, was on the verge of taking a sharp turn...
No Battles
~1584 A.D.~
Xianghua 2: The Emperor's Guard Exam
Xianghua was set up for an exam to become part of the emperor's guard. Being from the noble Chai house did not automatically grant her a pass—she had to prove her worth by dint of her skill.
Playable Character: Xianghua
Opponent: Soldier
Stage: Windswept Plains
Restrictions: None
Xianghua 3: Friendly Rivalry
Having somehow passed her exam, Xianghua was summoned to the suburbs in Beijing as an officer cadet. While waiting among the cadets, she soon noticed something approaching.
Playable Character: Xianghua
Opponent: Lingyu
Stage: Windswept Plains
Restrictions: None
Xianghua 4: Discipline and Dedication
The candidates for joining the emperor's guard has slowly whittled down. Some gave up and joined the army, while others returned home. Each had their own path to follow. Still in the running, Xianghua and Lingyu taught each other techniques, and threw themselves wholeheartedly in their training.
Playable Character: Xianghua
Opponent: Lingyu
Stage: Cursed Moonlit Woods
Restrictions: None
Xianghua 5: The Hero's Sword
The Ming Empire's intermittent search for the Hero's Sword had yet to turn up any solid leads. Now, as an officer cadet, it was Xianghua's turn to help join the search. To this end, she was deployed to an area near the western region.
Playable Character: Xianghua
Opponent(s): Bandit (2x)
Stage: Sunken Desert Ruins
Restrictions: None
Xianghua 6: A Brief Respite
The search for the Hero's Sword has ended once more in failure. Returning to Beijing, Xianghua and Lingyu were able to enjoy a brief period of respite with Meimei.
No Battles
~1585 A.D.~
Xianghua 7: The Fate One Carves for Oneself
Though Xianghua has finally made it to the final exam, only one could pass. And unfortunately for Xianghua, that meant fighting against Lingyu...
Playable Character: Xianghua
Opponent: Lingyu
Stage: Windswept Plains
Restrictions: None
Grøh
~1583 A.D.~
Grøh 1: The Azure Knight Must Die
The Aval Organization is something of a legend...
Long ago, the king of a knightly order took up the spirit sword to confront the wielder of the cursed sword. Lurking in history's shadows, the secret society has persisted through the ages.
Their mission has been to find the lost spirit sword and bestow it upon their future king, while preventing those that they called outsiders from wreaking havoc upon the world.
Grøh, a young man blessed with a cool head and magnificent fighting skills, became leader of the organization's punitive force.
They sent him on a mission to hunt down and kill the wreaker of chaos, the Azure Knight. However, his entire force was destroyed, and he was dealt a nearly mortal wound.
Playable Character: Grøh
Opponent: Malfested
Stage: Snow-capped Showdown
Restrictions: None
Grøh 2: A Visit From a Friend
With the help of Azwel, Grøh was brought back from the brink of death. After returning from his mission, the wounded Grøh received a visit from his friend, Curtis. Grøh decided to hide from his friend the fact that his left arm was being eaten away by an evil within.
Playable Character: Grøh
Opponent: Curtis
Stage: Snow-capped Showdown
Restrictions: No soul charges/critical edges
Grøh 3: Aval Organization's Mission
The evil organization, Fygul Cestemus, had grown in strength to the point where the Aval Organization could no longer ignore it. As such, Grøh and Curtis were assigned a mission to annihilate one of the cult's subdivisions.
Playable Character: Grøh
Opponent: Ruffian (2x)
Stage: Cursed Moonlit Woods
Restrictions: No soul charges/critical edges
Grøh 4: No Trust Between Friends
Curtis sensed that something wasn't right with Grøh; during battle, his friend seemed strangely conscious of his left arm, as if it pained him somehow. However, when Curtis questioned his comrade, Grøh declined to reveal anything.
No Battles
Grøh 5: The Cult's Subdivision
The two warriors finally arrived at the cult's subdivision, where they spied its members hurriedly preparing for a ceremony. Seeing this is a perfect opportunity to strike, Grøh and Curtis charged in.
Playable Character: Grøh
Opponent: Undead Soldier
Stage: Kunpaetku Temple: Serpentine Banquet
Restrictions: No soul charges/critical edges
Grøh 6: The Undead Soldier
The undead soldier the cult created was powerful beyond measure, and Grøh found himself backed into a corner. Maybe it was time for him to use the ace up his left sleeve... After all, he was out of other options.
Playable Character: Grøh
Opponent: Undead Soldier
Stage: Kunpaetku Temple: Serpentine Banquet
Restrictions: None
Thanks to the power in his left arm, Grøh managed to survive, but at the cost of revealing his secret to Curtis. Recognizing immediately that the power in his comrade's arm was anything but human in origin, Curtis pressed Grøh aggressively for an explanation.
Playable Character: Grøh
Opponent: Curtis
Stage: Kunpaetku Temple: Serpentine Banquet
Restrictions: None
Grøh 8: The Tragedy Begins
Azwel appeared suddenly, and knocked the unsuspecting Curtis to the ground. The traitor seemed to be after the fragment of the cursed sword they'd stolen from the cult. However, that didn't seem to be the only thing he had in mind...
Playable Character: Grøh
Opponent: Curtis
Stage: Kunpaetku Temple: Serpentine Banquet
Restrictions: None
Grøh 9: A Cold Rage
Perhaps as punishment from his crimes, Grøh was forced to do battle with his mutated friend. Did it have to end like this...? A quiet rage burned away at his heart from within.
Playable Character: Grøh
Opponent: Azwel
Stage: Kunpaetku Temple: Serpentine Banquet
Restrictions: None
Azwel
Complete Grøh's Story in Soul Chronicle to Unlock
~1853 A.D.~
Azwel 1: Azwel Surveillance Mission Interim Report: 1
Interim Report on the Azwel Surveillance Mission
The subject was born into a family of doctors who conducted research on plagues.
As well as modern medicine, he pursues knowledge in numerous other fields, including history, martial arts, fine arts, literature, and human culture.
His broad knowledge and intellectual pursuits gained him entry into the organization.
He contributes greatly to our group, including his research on ecological theory and artifacts, particularly those who've lost their humanity.
In recognition of his deeds, he was rewarded with a seat among the Twelve, the organization's supreme decision-making body.
Currently, the subject is assigned to our branch in Northern Europe, researching the Evil Seed phenomenon, which occurred yesterday.
This ends the report. The following document contains an interaction with the subject.
No Battles
Azwel 2: Azwel Surveillance Mission Interim Report: 2
Based on my observations, the hypotheses made by the subject may hold water. Nightmare, the Azure Knight, is a cruel leader, and our number one priority should be exterminating him.
Playable Character: Azwel
Opponent: Malfested
Stage: Snow-capped Showdown
Restrictions: No soul charges
Azwel 3: Azwel Surveillance Mission Interim Report: 3
The subject has not only created a replica fragment of the cursed sword, he has also captured an outside element on whom he has been performing nefarious experiments. I shall demand that this is brought to an end, as well as continue to monitor the subject's movements with extreme caution.
No Battles
Azwel 4: Azwel Surveillance Mission Interim Report: 4
I accompanied the subject to the astral fissure's location. On our way, we were attacked by miscreants claiming to rule the area, but the subject dealt with them in a shockingly extreme manner.
Playable Character: Azwel
Opponent: Ruffian (3x)
Stage: Cursed Moonlit Woods
Restrictions: No soul charges
Azwel 5: Azwel Surveillance Mission Interim Report: 5
The subject is planning to utilize the astral fissure. Although verifications are yet to be made, the increased number of outsiders in the vicinity makes me almost 100% certain the fissure should be dealt with, and any attempts to use it punished accordingly. Once I have fully ascertained the nature of the subject's plans, I have no doubt he will be deserving of swift execution.
Playable Character: Azwel
Opponent: Berserker
Stage: Windswept Plains
Restrictions: No soul charges
Azwel 6: Azwel Surveillance Mission Interim Report: Final
The subject is secretly attempting to get his hands on both the fragment of the cursed sword obtained by Intelligence as well as the spirit sword fragment that has been long in our possession. In order to carry out his plans, he needs to steal both fragments and will attempt to do so two days from now at noon. The moment he attempts to take them, we kill him.
Playable Character: Azwel
Opponent: Orzal
Stage: Snow-capped Showdown
Restrictions: No soul charges
Ivy
~1584 A.D.~
Ivy 1: The Fall of the Valentines
Though born to the noble house of Valentine, the young lady knew not only good fortune, but also despair.
Her father delved into alchemy in search of "The Key to Eternal Youth", Soul Edge, but found only madness and death. As a result, their house was met in ruin.
Her mother, before being consumed by a terrible illness, revealed to her they were not related by blood. Even so, the young lady's love for her parents was unfaltering.
Following in the footsteps of her father, she devoted her life to alchemy, and eventually found herself faced with the truth about Soul Edge.
No Battles
~1585 A.D.~
Ivy 2: Seeker of Soul Edge
Ivy set out on a long journey in search of Soul Edge and the mysterious being who had breathed life into her beloved sword. Along the way, she encountered many people, including another one who sought Soul Edge...
Playable Character: Ivy
Opponent: Seong Mi-na
Stage: Sunken Desert Ruins
Restrictions: None
Ivy 3: Face to Face with the Azure Knight
Her seemingly never-ending journey led her to Ostrheinsberg, and the "benefactor" she was searching for: Nightmare. The azure armor he wore covered him from head to toe, leaving him only his mutated arm exposed. Though unable to hide her curiousity in sight, Ivy knew she had to repay her debt...
No Battles
~1586 A.D.~
Ivy 4: Harvester of Souls
Nightmare told Ivy of his wish to return his father's soul to this world through the art of resurrection... Nothing about this situation appeared to be normal. To make matters worse, she found something decidedly uncouth about the other companion with whom she be working—a hulk giant by the name of Astaroth.
Playable Character: Ivy
Opponent: Villager
Stage: Cursed Moonlit Woods
Restrictions: No soul charges/critical edges
Ivy 5: The Power of Resurrection
Ivy understood the pain to well with losing a father, but massacring people and harvesting their souls to bring someone back was something she couldn't countenance. Her anguish grew deep.
No Battles
Ivy 6: A Hidden Truth
Ivy decided to part ways with Nightmare and his company. However, Astaroth wasn't simply about to watch in silence as she cuts ties with them.
Playable Character: Ivy
Opponent: Astaroth
Stage: Ostrheinsburg Castle: Hall of the Chosen
Restrictions: None
Ivy 7: Cursed Bloodline
Wracked by inexpressible anxiety, Ivy decided to ask Nightmare himself for the truth. But, the closer she got to his living quarters, the more anxious she became, until it was written all over her face.
Playable Character: Ivy
Opponent: Taki
Stage: Ostrheinsburg Castle: Hall of the Chosen
Restrictions: None
Cervantes
Complete Ivy's Story in Soul Chronicle to Unlock
~1583 A.D.~
Cervantes 1: From a Single Spark...
Cervantes de Leon was a pirate captain who struck fear in the hearts of all who sailed the Atlantic.
The moment he laid hands on Soul Edge, its overwhelming power transformed him into a terrible fiend.
However, two great powers opposed him: the Holy warrior Sophitia, blessed with the gods, and Taki, a demon-hunting ninja. Together they defeated Cervantes, and destroyed part of the sword in the process.
Consumed by hellfire, Cervantes' body was reduced to ash. Though it appeared his ambitions had thus come to an end, it was not to be...
No Battles
~1586 A.D.~
Cervantes 2: The Pirate King Returns
Despite the immense power of his soul, Cervantes found it difficult to recover his full strength after his resurrection. Then, one stormy night, a former crew member who bore a grudge against him attacked...
Playable Character: Cervantes
Opponent: Pirate
Stage: Indian Port: Impending Storm
Restrictions: No soul charges/critical edges
Cervantes 3: Blinded by the Cursed Sword
Although Cervantes's lost memories had begun to return to him, he spent more time thinking about the feel of Soul Edge in his hands than of his time as a pirate. His mind had became a thrall to Soul Edge once more...
No Battles
Cervantes 4: Fragments of the Sword
Cervantes could sense that the shard of Soul Edge was as potent as ever. However, if grasping the sword meant surrendering control of his mind all over again, it would all be for naught.
Playable Character: Cervantes
Opponent: Soldier
Stage: Cursed Moonlit Woods
Restrictions: None
Cervantes 5: Harvesting Toughened Souls
The most effective way for Cervantes to restore his power was to claim the most tenacious of souls. And, in Cervantes's experience, there was no tougher a soul than that of a pirate who had cut their teeth on the rough seas. With that in mind, he headed for the coastline of Northern Europe.
Playable Character: Cervantes
Opponent: Pirate
Stage: Indian Port: Impending Storm
Restrictions: None
Cervantes 6: Miserable Memories
Cervantes sought souls with the fervor of someone trying to rid themselves of painful memories. Remembering his confrontation with the holy warrior Sophitia, he decided to pay a visit to her Grecian homeland.
Playable Character: Cervantes
Opponent: Swordsman
Stage: Shrine of Eurydice: Cloud Sanctuary
Restrictions: None
Cervantes 7: "Spare Vessel"
Cervantes was on the verge of remembering something significant, but his memory was still failing him. With the hope that doing so would be the spark to ignite the flame, he decided to visit the place from which Soul Edge's aura had suddenly vanished: Ostrheinsburg Castle.
No Battles
Cervantes 8: Family Reunion
Under the cursed sword's rule, the so-called "spare vessel"—an heir to the sword—was created as a precaution. That vessel was ivy, Cervantes's daughter. On cursed soil, they came face to face for their fated reunion...
Playable Character: Cervantes
Opponent: Ivy
Stage: Ostrheinsburg Castle: Hall of the Chosen
Restrictions: None
Seong Mi-na
~1584 A.D.~
Seong Mi-na 1: A Girl from the Seong Dojang
Umm, I'm Seong Mi-na. I grew up in the Seong Dojang run by my father.
Three years ago, I went on a quest for Soul Edge, known as the Sword of Salvation, to protect my land.
My quest went pretty well for a time... But then Hwang brought me home.
I guess it was wrong of me to run off without telling my father and all...
He said I must redo all my training, and forced me me back into the rigid life I'd tried to escape.
But the truth is, that was the least of my problems...
Playable character: Seong Mi-na
Opponent: Discipline (4x)
Stage: Windswept Plains
Restrictions: None
Seong Mi-na 2: Fretful Memories
It was the last time I would ever see Hwang... All I wanted was for us to protect the homeland together, but it felt like no one took me seriously. After that, I found it hard concentrate on my training... Looking back, I really was clueless back then.
No Battles
~1585 A.D.~
Seong Mi-na 3: Seeking the Sword of Salvation
And so I left home again. I just couldn't think of a way to get my father and Hwang to recognize my ability. In the end, I thought if could get my hands on Soul Edge at last—The Sword of Salvation itself—then I'd be able make them see what I was capable of. It was my second journey to the castle in the west, so I knew the rout well, and arrive in no time...
Playable character: Seong Mi-na
Opponent: Kong Xiuqiang
Stage: Sunken Desert Ruins
Restrictions: None
Seong Mi-na 4: Never a Day Without Training
At first, my training consisted solely of fetching water and running errands to buy alcohol... probably because I was in such a rush for my skills to be acknowledged. But, in time, as I started to focus on becoming stronger, my master began teaching me proper techniques. Perhaps Father, too, was only... But there's no use thinking like that now.
Playable character: Seong Mi-na
Opponent: Kong Xiuqiang
Stage: Cursed Moonlit Woods
Restrictions: None
~1586 A.D.~
Seong Mi-na 5: The Malfested
I was annoyed that my master had left me, but, then again, I was being insensitive. He would talk in his sleep, apologizing someone called Xiangfei and another called Xianglian. Perhaps he set off to cave out a new fate for himself... I hope so at least.
Playable character: Seong Mi-na
Opponent: Lizardman (2x)
Stage: Sunken Desert Ruins
Restrictions: None
Seong Mi-na 6: The Depths of Darkness
Even without the Sword of Salvation, and even if I was still determined to protect my homeland and those I loved no matter what. I dind't care how strong the enemy was—I'd rather have lost than just stand by in silence... Thinking back now, it's a wonder I could be so naive...
Playable character: Seong Mi-na
Opponent: Lizardman (4x)
Stage: Kunpaetku Temple: Serpentine Banquet
Restrictions: None
Seong Mi-na 7: A Flash Cleaves of Shadows
This diary of my journey is coming to an end. I've discovered a lot about myself. It feels as though my life is about to turn a corner. I hope this diary someday reaches my father... and Hwang...
Playable character: Seong Mi-na
Opponent: Lizardman, Cult Priest
Stage: Kunpaetku Temple: Serpentine Banquet
Restrictions: None
Astaroth
~1583 A.D.~
Astaroth 1: A Cataclysm Is Born
The malevolent cult Fygul Cestemus—or "The Guardians of Truth"—worshippers of Palgaea, the god of destruction.
In preparation for the day when all will be cleansed, the group performed horrific ceremonies and experiments in underground shrines across the globe.
In 1583, which the group calls "The Year of Saturn's Crimson Serpent", they were able to make contact for the first time with Palgaea the Executioner.
"Deliver the sword of judgment, Soul Edge, to my altar. Only then can the purification begin."
Upon hearing this revelation, High Priest Kunpaetku devoted himself to the nefarious forbidden arts, in order, to create a golem of fearsome power.
Now, Astaroth, a warrior forged by human hands for the sake of claiming Soul Edge is nearing his awakening...
Playable Character: Astaroth
Opponent(s): Lizardman, Prototype
Stage: Kunpaetku Temple: Serpentine Banquet
Restrictions: None
~1584 A.D.~
Astaroth 2: Revolt of the Heretic
Under Kunpaetku's orders, Astaroth made his way straight to Europe with an army of lizardmen in tow—half-man, half-beast warriors spliced together by the cult. With the memory of numerous warriors' grisly fates bestowed upon him by Ker, Agent of Death, Astaroth found it easy to follow the scent of death expelled by Soul Edge.
Playable Character: Astaroth
Opponent(s): Cult Follower (2x), Cult Priest
Stage: Sunken Desert Ruins
Restrictions: None
Astaroth 3: The Will of the Gods
"Cleansing" Kunpaetku's enemies without mercy as he went, Astaroth continued on his way, the scent of death growing stronger all the time. Upon reaching Europe, he discovered the genesis of all this chaos was a being by the name of Nightmare.
Playable Character: Astaroth
Opponent: Warrior
Stage: Cursed Moonlit Woods
Restrictions: None
~1585 A.D.~
Astaroth 4: Master of the Cursed Sword
Though irritated by the whims of the gods, Astaroth finally entered Nightmare's dilapidated castle. The smell of death was overwhelming... Before he knew it, he was surrounded by a group of twisted creatures and the Azure Knight himself, who wielded an immense sword with a single eye.
Playable Character: Astaroth
Opponent(s): Malfested (2x)
Stage: Ostrheinsburg Castle: Hall of the Chosen
Restrictions: None
~1586 A.D.~
Astaroth 5: The Cult Suspicions Deepen
Soul Edge was incomplete—not at all fit for his master, Astaroth surmised. To restore the sword back to full strength, he would have to cooperate with Nightmare for time being. Besides, if worse came to worst, Astaroth could kill him in his sleep anytime... However the malevolent cult saw Astaroth as having become too complacent, and dispatched someone to deal with him.
No Battles
Astaroth 6: Banquet of Blood
Sensing Soul Edge was near completion, Astaroth prepared for his rebellion. While lying in wait in Ostrheinsburg Castle for a high-quality soul to reap, he sensed a tiny slither of death's aura, so slight as to be inperceptible to humans...
Playable Character: Astaroth
Opponent(s): Grøh
Stage: Ostrheinsburg Castle: Hall of the Chosen
Restrictions: None
Nightmare
~1583 A.D.~
Nightmare 1: When Nightmares Stir
~1584 A.D.~
The Azure Knight appeared in Europe out of nowhere.
Bound to no state, indiscriminate slaughter earned him the title "Nightmare".
Every night Nightmare appeared, committing acts so heinous, he soon became a symbol of fear.
Still, despite rumors about him spreading like wildfire, his true identity remained a mystery...
Playable Character: Nightmare
Opponent(s): Villager (2x)
Stage: Cursed Moonlit Woods
Restrictions: None
Nightmare 2: A Nightmare Unleashed
There was no way of knowing where Nightmare would wander next. However, as long as there is great power to be had, there will always be people who are eager to harness it for their own purposes, whether good or evil. Plotting an insurrection against those in power, a feudal lord approached Nightmare with a plan in mind...
Playable Character: Nightmare
Opponent(s): Knight (2x), Officer
Stage: Indian Port: Impending Storm
Restrictions: None
~1585 A.D.~
Nightmare 3: Confronting Wolfkrone
Anyone who thought the Azure Knight would listen to their pleas was very much mistaken. In time, Nightmare chose Ostrheinsburg Castle as his base. From there, he began killing all and sundry indiscriminately, eventually sparking conflict with the neighboring kingdom in the process.
Playable Character: Nightmare
Opponent(s): Wolfkrone Soldier (2x)
Stage: Cursed Moonlit Woods
Restrictions: None
Nightmare 4: The Covenant Shield
Nightmare's thirst for bloodshed knew no bounds. The Azure Knight and his army of mutated beings continued their savagery of gathering souls until their reign of terror consumed all of Europe. At Nightmare's side throughout his loyal band of associates—his so-called "Covenant Shield"—though none could have guessed his intentions.
Playable Character: Nightmare
Opponent(s): Warrior (2x)
Stage: Ostrheinsburg Castle: Hall of the Chosen
Restrictions: None
~1586 A.D.~
Nightmare 5: Soul Seeker
Ostrheinsburg was attacked suddenly by the Aval Organization, a secret group intent on ridding the world of demons. So powerful was Nightmare's strength by this point the organization now considered him the utmost priority. Upon declaring a state of emergency, they swiftly sent in their leader. But with Nightmare's craving for even more powerful souls is at its zenith, this latest development played directly into his hands.
Playable Character: Nightmare
Opponent(s): Aval Soldier (2x), Aval Leader (2x)
Stage: Ostrheinsburg Castle: Hall of the Chosen
Restrictions: None
Siegfried
Complete Nightmare's Story in Soul Chronicle to Unlock
~1587 A.D.~
Siegfried 1: Nightmare's True Face
The Azure Knight, previously known as "Nightmare", the former wielder of Soul Edge who brought the world to its knees... In truth, he was first a knight named Siegfried.
After killing his father by accident, Siegfried fell into a deep denial, which eventually twisted into a desire for revenge against his father's imaginary killer.
To enact his revenge, he needed power, which led him to Soul Edge.
Turned into a sword's puppet, he became Nightmare, until losing in battle to Kilik.
When the sword is shattered, Siegfried found himself awaken from the strange spell he had been under.
Though freed from Soul Edge's grasp, he now had to face the fact that it was he who had killed his father.
On the ground to his side lay the shattered remnants of Soul Edge...
No Battles
Siegfried 2: Beneath Fate's Thumb
Unable to cope with the weight of his crimes, Siegfried tried to abandon what was left of Soul Edge. However, the evil sword was so closely tied to his fate that it would not relinquish him from its grasp so easily. His cruel reign as Nightmare was not forgotten by any means, and, one after another, warriors began to appear before him, intent on taking their revenge.
Playable Character: Siegfried
Opponent: Warrior
Stage: Indian Port: Impending Storm
Restrictions: None
Siegfried 3: An Unexpected Savior
Wandering aimlessly, Siegfried ended up crossing swords with a woman who declared that she must destroy Soul Edge. Though she claimed to be able to purify souls, the deep-rooted evil gnawing away at Siegfried was too strong to be cleansed. Nevertheless, their meeting would prove the necessary impetus for Siegfried to vow to face to his sins and atone for them.
No Battles
Siegfried 4: Vowing to Atone
Soul Edge could not be scratched, let alone broken by a normal weapon. To ensure the sword would never again fall into the hands of another, Siegfried decided it would need to be sealed away somewhere in total isolation. However, such a place was not easily found. Meanwhile, every time he struck down another challenger who sought revenge Nightmare, Siegfried feared that he was in danger of slipping back under the sword's control.
Playable Character: Siegfried
Opponent: Warrior
Stage: Cursed Moonlit Woods
Restrictions: None
Siegfried 5: An Arduous Journey
Not all who stood in Siegfried's way were hell-bent on revenge. Some warped souls appeared drawn to the evil of Soul Edge. Though it wasn't Siegfried's goal to do away with these twisted individuals, neither were they the types with whom he could reason.
Playable Character: Siegfried
Opponent: Malfested
Stage: Cursed Moonlit Woods
Restrictions: None
Siegfried 6: The Spirit Sword Beckons
The evil in Soul Edge was growing stronger with each passing minute. One day, Siegfried heard an ethereal voice in his head speaking directly to him. Responding to Siegfried's desperation to save his own sanity, the spirit sword, Soul Calibur, was calling out to him. But from the sounds of things, the blade was also in need of help itself...
No Battles
Siegfried 7: The Mental Realm
The moment Siegfried gripped the evil sword's hilt, he was dragged into the mental realm. There, he was surrounded by images of the times he had fought as Nightmare and lost. Soul Calibur appeared before him, and he watched as it was swallowed up by this strange dimension where it would be slowly devoured by evil.
Playable Character: Siegfried
Opponent(s): Nightmare, Inferno
Stage: Astral Chaos: Tide of the Damned
Restrictions: None
Sophitia
~1585 A.D.~
Sophitia 1: A Holly Warrior's Task
Sophitia was a baker's daughter, chosen by the gods to become a a holy warrior.
Given the order to destroy Soul Edge, she set out on quest that would eventually lead her to the sword's wielder, Cervantes. In a fearsome battle, she was able to destroy one of the swords.
Though successful in her quest, shards of the cursed sword pierced her body, causing severe injuries.
Her live was saved by ninja, Taki. whereupons she returned t her homeland to recuperate. The days passed peacefully, until one day...
No Battles
~1586 A.D.~
Sophitia 2: The God of Smithing Speaks
The young man gave his name Rothion—he worked as swordsmith in the neighboring town. His chance meeting with Sophitia blossomed into a relationship, and then a promise to marry. But when to the temple to inform Hephaestus of their felicitions news, the god did nto reply with words of blessing, but with a mission for Sophitia instead.
No Battles
Sophitia 3: Time to Depart
Rothion was coming close to completing Sophitia's arms, though he knew this also meant she would soon be embarking on her journey. While heading to the temple to pray for safe passage, Sophitia encountered a man hailing from the East. For some reason, she felt the stirrings of fate, but put those feelings aside to prepare for her quest.
Playable Character: Sophitia
Opponent: Rothion
Stage: Shrine of Eurydice: Cloud Sanctuary
Restrictions: None
Sophitia 4: A Journey to Cleanse the Soul
Charged with an important mission by the gods, Sophitia steeled her resolve and embarked on her journey. This time, however, the road ahead was even more perilous than before. Still, she forged on in pursuit with Soul Edge, rescuing those overtaken by evil along the way, while also purifying the earth saturated with it.
Playable Character: Sophitia
Opponent: Malfested
Stage: Windswept Plains
Restrictions: None
Sophitia 5: Ripples of Evil
Sophitia was determined to cleanse as many from evil as was humanly possible. However, those consumed by it often became formidable enemies who stood in their way of her mission. Fiercely combative warriors with techniques sharpened on the field of countless battles, these foes proved an astonishing imposing threat.
Playable Character: Sophitia
Opponent: Malfested
Stage: Windswept Plains
Restrictions: None
~1587 A.D.~
Sophitia 6: Chasing Shadows
One the rumors of a knight with a great sword had fated into obscurity, they were soon replaced by unverified stories from people who claimed to have seen Nightmare. Sophitia decided to continue her search for the knight with the large sword.
No Battles
Sophitia 7: Intermingling Fates
Finally, after a long journey, Sophitia happened upon the knight with the great sword, who was said to possess Soul Edge.
Playable Character: Sophitia
Opponent: Siegfried
Stage: Cursed Moonlit Woods
Restrictions: None
Voldo
~1584 A.D.~
Voldo 1: The Secret Money Pit
Ask any adventurer, and they'll know of Vercci, a wealthy merchant from South Italy, and his underground treasury, the "Money Pit".
After getting rich in the weapons trade and earning the title of "Merchant of Death", Vercci set sail with his fleet to find the legendary Soul Edge.
But, during his quest, Vercci learned that his entire fortune had been lost in the chaos of a war that broke out in Italy.
Half-crazed, Vercci hid what little he had left in the impenetrable Money Pit, located on a small island in the Mediterranean.
There he stationed a grotesque guardian who silently and mercilessly disposed of all who entered, quickly becoming the fear of all looters.
In recent years, however, a new rumor began spread among some adventurers.
No Battles
~1585 A.D.~
Voldo 2: The Master's Will is Absolute
On his return to the money pit, Voldo was greeted by invaders, whose lives he set about one by one. Seeing the opportunity to cause a cave in, the warrior Ivy cut through the ceiling, blocking off Voldo from pursuing her. Apart from Ivy, only a few of them escaped with their lives. One of them had managed to get their hands on something valuable. However...
Playable Character: Voldo
Opponent(s): Adventurer (2x)
Stage: Cursed Moonlit Woods
Restrictions: None
Voldo 3: Lost Glory
Disposing of the invaders' corpses, Voldo set about restoring the Money Pit and its traps. Once finished, he secured the entrance and headed out on his journey to complete the mission assigned to him by Vercci.
Playable Character: Voldo
Opponent(s): Bandit (2x)
Stage: Windswept Plains
Restrictions: None
Voldo 4: A Coastal Town in Ruins
Heading north, Voldo sensed something peculiar—Ivy's aura seemed to have split into two, and was heading both to the north and to the south. Though confused at the turn of events, at the back of Voldo's mind, his memories of Soul Edge called for him to head west. Trusting his instincts, he continued towards Spain.
Playable Character: Voldo
Opponent(s): Phantom Sailor (3x)
Stage: Indian Port: Impending Storm
Restrictions: None
~1586 A.D.~
Voldo 5: Across Icy Plains
Why did Ivy's aura seem to be emanating from Cervantes' old headquarters? Voldo didn't have the answer, but knowing who it was he should pursue at least represented a significant step forward. Gathering his master's treasures that were scattered around Spain along the way, Voldo followed the trail of Ivy's aura to the east.
Playable Character: Voldo
Opponent(s): Aval Soldier (2x)
Stage: Snow-capped Showdown
Restrictions: None
Voldo 6: We Meet Again...
After disposing all those in his way, Voldo was finally in a position to attack Ivy. He had hoped to do so without drawing any attention to himself, but somehow Ivy had known of her pursuer's presence all along.
Playable Character: Voldo
Opponent(s): Ivy
Stage: Snow-capped Showdown
Restrictions: None
Voldo 7: A Warm Glow
It was safe to say that Voldo had served his master well. Arriving back at the Money Pit, he returned to their original places before heading to Vercci's tomb to debrief his deceased master on a mission completed.
No Battles
Yoshimitsu
~1582 A.D.~
Yoshimitsu 1: The Manji Clan's Cruel Fate
~1583 A.D.~
The Manji Clan, a group of Japanese ninjas known for their unusual powers, maintained neutrality even as their country was embroiled in civil war.
Fearing their strength and their defiance, the nation's chief warlord ordered every man, woman, and child be killed.
However, one survived—Yoshimitsu, next in line to succeed the chief, and a master swordsman.
He single-handedly took on the warlord's army, dealing them a hard blow, but they eventually overwhelmed him, severing his right arm.
Despite the countless pursuers sent after Yoshimitsu, he vanished without a trace.
That is until one day, an agent from the warlord received word that Yoshimitsu had been sighted...
Playable Character: Yoshimitsu
Opponent: Agent
Stage: Cursed Moonlit Woods
Restrictions: None
Yoshimitsu 2: Rumors of Soul Edge
~1584 A.D.~
Hearing rumors that Soul Edge was to be sold at auction, Yoshimitsu headed to a Southeast Asian port. Once there, however, his plans to steal the sword were thwarted by a man wielding a strange weapon. Convinced there was some sort of plot afoot, he paid a visit to the auction's organize.
Playable Character: Yoshimitsu
Opponent(s): Ruffian (2x), Lyla
Stage: Indian Port: Impeding Storm
Restrictions: None
Yoshimitsu 3: The Colors of Gallantry
~1586 A.D.~
Yoshimitsu's pursuit of information relating to Soul Edge took him to the Ming Empire. It appeared that they were obsessed with the weapon—which they called the "Hero's Sword"—so much so, that the emperor had dispatched an investigation unit to search for it. Rampant with violence and rebellions, the empire was teetering on the edge of collapse. Perhaps that was why the sword was so desperately sought after.
Playable Character: Yoshimitsu
Opponent: Ruffian (2x)
Stage: Windswept Plains
Restrictions: None
Yoshimitsu 4: Seeds of Courage
Once through the Ming Empire and continuing west, Yoshimitsu stopped off at a village in the Middle East to replenish his water supply. There, he heard word of a group who enslaved strange creatures and abducted people. They, too, were searching for Soul Edge, or so it was said. It shouldn't have had anything to do with him—and yet, for some reason, he felt like he couldn't ignore it either.
Playable Character: Yoshimitsu
Opponent(s): Lizardman, Cult Priest
Stage: Kunpaetku Temple: Serpentine Banquet
Restrictions: None
Yoshimitsu 5: Is Revenge the Answer?
~1587 A.D.~
Yoshimitsu made it to Europe, where the rumors of Soul Edge were said to have originated. While searching for Nightmare, the current owner of Soul Edge, he began to feel his mental state deteriorate...
No Battles
Yoshimitsu 6: In Cursed Lands
Yoshimitsu's long journey finally saw him reach Nightmare's castle in Ostrheinsburg. However, Nightmare had already been defeated, and Yoshimitsu instead found himself face to face with a young female warrior boasting a power clear and pure.
Playable Character: Yoshimitsu
Opponent: Sophitia
Stage: Ostrheinsburg Castle: Hall of the Chosen
Restrictions: None
Yoshimitsu 7: Clouded Blade
The evil inside Yoshimitsu's sword reacted with the evil energy in Ostrheinsburg. His blade was transformed into a siphon of pure malevolence which began to eat away at Yoshimitsu's soul...
Playable Character: Yoshimitsu
Opponent: Sword Demon
Stage: Astral Chaos: Tide of the Damned
Restrictions: None
Raphael
~1583 A.D.~
Raphael 1: The Family Betrayal
Raphael, the cold, cruel head of the Sorel family, is known for his fencing prowess and his deep knowledge of medical science.
Though still young, he has survived numerous plots and venomous political strife to establish his family as part of the ruling elite.
However, when the Evil Seed occurred, a noble that he had backed went violently insane, and attempted to kill the king.
Seeing this as an opportunity to strike, Raphael's political enemies blamed him for the incident, and attacked his Paris home.
Betrayed one by one by those around him, Raphael fled to his birthplace, Rouen, in order to mount a counterattack.
Though he arrived safely after shaking off his pursuers, he did not get the welcome he had hoped for...
Playable Character: Raphael
Opponent(s): Soldier (3x)
Stage: Indian Port: Impending Storm
Restrictions: Begin with reduced HP
Raphael 2: The Slums
The young girl from the slums had saved Raphael's life. For Raphael, who had never been relied on anyone but himself, having someone come to his own aid was no small matter—even if his salvation was born purely on a child's whim. Amy's action were enough to rouse emotions Raphael had long forgotten.
Playable Character: Raphael
Opponent: Ruffian (2x)
Stage: Cursed Moonlit Woods
Restrictions: None
~1584 A.D.~
Raphael 3: On the Run
With the aristocracy continuing to fight their petty battles, ordinary people had all but surrendered their spirit and gave up on life. Like animated corpses, their lives were drained of all meaning of joy... Instead, Raphael decided it best to seek refuge with Amy in the land where the sun never sets: Spain.
Playable Character: Raphael
Opponent: Swordsman
Stage: Indian Port: Impending Storm
Restrictions: None
~1586 A.D.~
Raphael 4: Rod To Home
As they wandered through Spain like nomads, Raphael sharpened his blade skills while also teaching Amy some techniques. However, with his enemies as a constant threat, he felt his and Amy's nomadic lifestyle would do her more harm than good, and so took the risk of crossing the border back to France...
Playable Character: Raphael
Opponent(s): Bird of Passage (4x)
Stage: Snow-capped Showdown
Restrictions: None
~1589 A.D.~
Raphael 5: Wealthy Lord Dumas
After crossing the mountains, Raphael and Amy arrived at a citadel in the south of France. To ensure her safety, it occurred to Raphael that she would need a decent home and financial security. So, disguising his real name, he became a servant to the wealthy Lord Dumas.
Playable Character: Raphael
Opponent: Swordsman
Stage: Windswept Plains
Restrictions: None
Raphael 6: A Perfect World
"I shall toast to the death of those who come between Amy and I!" Raphael became Lord Dumas' adopted son, declaring that his relatives had "gone on a long journey." His previous efforts to gain everybody's trust had paid off, as not one soul doubted him.
No Battles
Raphael 7: Future Ambitions
In the mansion's library, Raphael soon came across the enlightened writings of someone who called themselves a "Scholar of the Future". Deeply intrigued, he pored over the words, a great plan forming in his mind...
Playable Character: Raphael
Opponent: Azwel
Stage: Cursed Moonlit Woods
Restrictions: None
Tira
~1584 A.D.~
Tira 1: In Two Minds
In the shadows of Europe lurks a group of assassins known as the Bird of Passage. One member, Tira, was born and bred to be an assassin.
The moment the Evil Seed happened, Tira was undertaking a mission. Under the influence of the Evil Seed, her group's leader went insane, causing the other members to scatter. As a result, she was cast out into the world.
Though a stroke of good fortune, a family took her in. However, her newfound stability was to be short-lived.
Over the most trivial of things, Tira exploded with rage, and ended up killing her entire family...
No Battles
Tira 2: Soul Destroying
Possessed of a split personality, Tira could be euphoric one moment and distinctly sour the next. Over time, these separate facets of her character came up with names for one another: Jolly and Gloomy. With no particular destination in mind, Tira set out on a journey to claim as many lives as she cloud.
Playable Character: Tira
Opponent: Swordsman
Stage: Cursed Moonlit Woods
Restrictions: Tira can only be Jolly
Tira 3: Pure Murder
~1585 A.D.~
Nothing like Jolly whatsoever, Gloomy was obsessed with pure "killing", and liked nothing more than to roam battlefields in search of her next prey. As killing grounds went, there were certainly worse places for it, though indiscriminate murder was always going to come with its risks.
Playable Character: Tira
Opponent: Soldier
Stage: Indian Port: Impeding Storm
Restrictions: Tira can only be Gloomy
Tira 4: Falcon in the Shadows
~1587 A.D.~
Tira wandered aimlessly, Jolly and Gloomy constantly at each other's throats. And then out of nowhere, a member of the Flyway Falcons appeared with his own agenda in mind...
Playable Character: Tira
Opponent: Bird of Passage
Stage: Cursed Moonlit Woods
Restrictions: Tira starts as Gloomy
Tira 5: Dreams of Nightmare
~1589 A.D.~
According to the information Tira obtained from the Flyway Falcons member, a being by the name of Nightmare was out there harvesting souls. Having witnessed the result of his cruelty with her own eyes, she could barely contain her excitement. Was it the prospect of meeting someone who shared her "hobby" perhaps? Or simply that she had found someone to aspire to?
Playable Character: Tira
Opponent: Bird of Passage
Stage: Windswept Plains
Restrictions: None
Tira 6: Where's My New Master?
Tira arrived in Ostrheinsburg, said to be Nightmare's base. However, instead of the Azure Knight, she was greeted by a man in the white hood...
Playable Character: Tira
Opponent: Zasalamel
Stage: Ostrheinsburg Castle: Hall of the Chosen
Restrictions: Tira starts as Gloomy
Talim
~1589 A.D.~
Talim 1: The Last Priestess of the Winds
In a remote corner of lands to the east, there is a village of wind worshippers who live in harmony with nature.
Talim was born into a family of shamans and raised as the Last Priestess of the Winds amid the encroaching Western civilization that threatened their way of life.
Due to her great sensitivity to the spirit world, Talim was heavily affected by the Evil Seed, and nearly died.
As time passed, Westerners began to visit her village, and one happened to bring with him a certain metal shard.
The elders who saw this "vitality charm" instantly realized it was dangerous, for it was a shard of the cursed sword, Soul Edge...
No Battles
Talim 2: Dancing Blades
Regardless of the commotion surrounding the metal shard, Talim still had to fulfill her duty as Last Priestess of the Winds. Accordingly, she returned her focus to practicing ritual sword dancing with the Village of the Wind Deity's priest.
Playable Character: Talim
Opponent: Plata
Stage: Windswept Plains
Restrictions: No critical edges
Talim 3: To Mt. Makirin
~1590 A.D.~
Talim headed to the illustrious and holy Mt. Makirin to train. In her heart she held a faint hope that she might discover some clues about the amulet.
Playable Character: Talim
Opponent: Priest
Stage: Windswept Plains
Restrictions: None
Talim 4: Search Party
The village's children had gone missing... What's more, bands of strangers had been sighted in the area recently, some of them rumored to be violent. Before any harm should come to them, Talim set off down the mountain in search of the lost children.
Playable Character: Talim
Opponent: Demon
Stage: Windswept Plains
Restrictions: None
Talim 5: Cacophonus Creatures
Rumors had spread to the village of a vampiric creature appearing in the suburbs of a nearby town. Sensing her people's panic, Talim vowed to destroy the monster.
Playable Character: Talim
Opponent: Vampire
Stage: Cursed Moonlit Woods
Restrictions: None
Talim 6: An Innocent Breeze
Talim had a strange feeling about the amulet, as though an opportunity was presenting itself... She made her way to visit Kalana, the Eldest One who also appeared to be her grandmother.
No Battles
Zasalamel
~1583 A.D.~
Zasalamel 1: Soul Edge
Across all history, the truly strong remain shrouded deep in darkness, hidden from society.
They carefully erase all traces of their existence so that when later generations look back on history, it is as if they were never there.
But, sometimes, even the most perfect plans to erase one's tracks leave unexpected loose ends.
This tome was one of those loose ends, left behind in charred ruins. What secrets lie within?
No Battles
Zasalamel 2: The Hero King
The dominating figures who wielded Soul Edge. The birth of Soul Calibur.
No Battles
Zasalamel 3: The Aval Organization
The king who laid his hands on the spirit sword.
No Battles
Zasalamel 4: The Evil Seed
The cursed sword's quickening, and its discharge of power.
No Battles
Zasalamel 5: The Three Sacred Treasures
Ling-Sheng Su and the Evil Seed.
No Battles
Zasalamel 6: The Necromancer
The man whose sin would weigh forever on his heart.
No Battles
Zasalamel 7: The Cursed Sword
The man who laid his hands on the cursed sword.
No Battles
Zasalamel 8: The Final Chapter
The time to act.
No Battles
Geralt
~1586 A.D.~
Geralt 1: No Rest For a Witcher
Witchers are known as warriors with unusual powers―the slayers of monsters and fiends, and eliminators of other forms of devilry.
One day, the elite witcher, Geralt, took on another contract. His task − to subdue a sorceress.
The now aged woman, though even strange, had been greatly respected. Yet, in recent years, rumors has spread that she was dabbling in the dark arts.
She had achieved prominence as a researcher of planes, but if she were to call forth a demon from another dimension, it could have grave consequences. Accordingly, she was a threat to assessed and, if found guilty of iniquity, a threat to be contained.
In search of the truth and prepared to mete out punishment as necessary, Geralt made his way to the ruins of a citadel standing amidst marshlands...
Playable character: Geralt
Opponent: Malfested
Stage: Astral Chaos: Tide of the Damned
Restrictions: Begin with reduced HP
Geralt 2: The Witcher and the Witch
The witch had been telling the truth: she had indeed detected waves from the Evil Seed released by Soul Edge. Geralt found himself traveling a path that connected two worlds, eventually setting foot on unknown soil. Though he didn't exactly receive a warm welcome upon arrival, the managed to escape safely to place that seemed familiar, yet somehow different from the Kaer Morhen he knew.
Playable character: Geralt
Opponent: Zasalamel
Stage: Replica Kaer Morhen
Restrictions: None
Geralt 3: Dogged Pursuit
Geralt didn't feel at home in this new dimension. Magic was not commonplace, no one was being attacked by monsters, and there were no other witchers in sight...
Playable character: Geralt
Opponent: Malfested
Stage: Cursed Moonlit Woods
Restrictions: None
~1587 A.D.~
Geralt 4: An Astral Fissure
Was Geralt stirred by thoughts of Yennefer and Ciri back home? Who knows? Regardless, he began to look seriously into ways he could retunr to his world. His investigations led him to a place where the Power seemed to converge, causing a gate—known in this world as an "astral fissure"—to appear sporadically. This gate could be teh quickest route back to his own world, he surmised.
Playable character: Geralt
Opponent: Berserker
Stage: Windswept Plains
Restrictions: None
Geralt 5: Crossing the Holy Sword
Though rumors of magic came from what in this world called "the West" Geralt's instincts told him there were more practitioners to be found to the east. Choosing to follow his gut instinct, he found himself deep in a stone cave in the Himalayas, which turned out to be the home of a master swordsman. It was said the old swordsman had live there for generations.
Playable character: Geralt
Opponent: Malfested
Stage: Master Swordman's Cave: Azure Horizon
Restrictions: None
Geralt 6: A Fated Nemesis
Geral returned to the phantasmal Kaer Morhen, intent on opening the gate to his own dimension using the power of Soul Calibur. However, just as the gate was set to open, he was confronted by a unwelcome visitor, who, for some reason, he felt a strange connection to...
Playable character: Geralt
Opponent: Mitsurugi
Stage: Replica Kaer Morhen
Restrictions: None
Amy
~1583 A.D.~
Amy 1: Her Perfect World
The streets of the French colonial empire ran red with blood as nobles waged their caseless feuds, but such power and politics were far removed from a young girl who knew only the slums of Rouen.
Growing by surround by crime, depravity, and violence, she learned at a young age how to look out for herself and survive.
She built walls around herself until her world consisted of nothing more than a single chair. That is, until one fateful day...
No Battles
~1586 A.D.~
Amy 2: The Changing of Seasons
What their meeting really mere chance? After Amy saved Raphael's life, the Sorel family's former patriarch in turn brought her with out of the slums. The two spent years dodging the fires of war and their purposuers before arriving in a provincial city in southern France. There, Lord Dumas appointed Raphael to his right hand in recognition of his talent, and Amy become Raphael's "daughter." She was raised as noble and trained in the art of swordplay.
No Battles
~1587 A.D.~
Amy 3: Birds in the Night
No matter how extreme the changes experienced, one can be said to remain the same person if they maintain a single, unbroken thread of memory. Whether she wanted it or not, Amy and her world continue to change dramatically. The humble red-headed orphan girl from the slums now lives as a highborn lady of the French Empire.
Three years have passed since Lord Dumas left his fortress city in the south of France on a pilgrimage. Raphael, having been named Lord Dumas's heir, officially adopted Amy as his daughter.
Amy spent her days receiving a noblewoman's education while further honing her sunparalleled skill with a sword.
However, it was unlikely she would ever use those skills in actual combat. Or it would have been, had her keen eyes and cautions wind of the danger threatening her land...
Playable character: Amy
Opponent: Bird of Passage (5x)
Stage: Cursed Moonlit Woods
Restrictions: None
~1589 A.D.~
Amy 4: A Mystic Rose
When did the wise young Lord Raphael begin to hole himself up in his library? He feverishly pored over his books as if possessed, and prohibited all entry to the library's annex. Amy watched with a sense of dread as her foster father was consumed by some strange obsession.
No Battles
Amy 5: Crossroads of Promise
Who could have foreseen what was to come? When Raphael left the isolation of his annex, the desperate weariness was gone from his eyes, replaced instead by the light of determination. With the object of his research now clear, he set off on a journey for the sake of Amy, and Amy alone. Both father and daughter stood at a crossroads, their fate uncertain...
Playable character: Amy
Opponent: Raphael
Stage: Windswept Plains
Restrictions: None
~1590 A.D.~
Amy 6: A Fleeting Wish
It had been many days since Raphael left on his journey. While Amy waited restlessly for his return, she reflected upon what she should ask of him. She struggles to find her buried emotions, equipped only with a faint light and an internal roadmap featuring few guidepost...
No Battles
Amy 7: An Omen of Loss
How far did the wind carry her words as it blew across the twilight sky? A violet light twinkled in the distance, as if do illuminate the cracks in a heart ready to crumble. That dangerous flicker beckoned to a lost butterfly...
Playable character: Amy
Opponent: Malfested (3x)
Stage: Cursed Moonlit Woods
Restrictions: None
Amy 8: Eyes That Pierce the Soul
What will fear of an uncertain future bring? Azwel's words described things not entirely of this world: the cursed sword that devours souls, Soul Edge; its host, Nightmare; their kin, the malfested; and Raphael's mad plan to end war by using the cursed sword as bait for the feuding nobles...
Playable character: Amy
Opponent: Azwel
Stage: Cursed Moonlit Woods
Restrictions: Begin with reduced HP
Amy 9: Her Imperfect World
The streets of the French colonial empire ran red with blood as nobles waged their ceaseless feuds, but such power and politics were far removed from a young girl who knew only the slums of Rouen. Growing up surrounding by crime, depravity, and violence, she learned at a young age how look out for herself and survive. She built walls around herself until her world consisted of nothing more than a single chair. That is, until one fateful day...
No Battles
Amy 10: The Radiant One
What meaning was there to the illusion Azwel's orb showed Amy? Was her glimpse of Raphael's final moments hint of the future to come? What path will this young girl taken...?
No Battles
Cassandra
~1586 A.D.~
Cassandra 0-ɑ: A Curious Tale: A Broken Destiny
Broken, shattered, and scattered, fate projects a kaleidoscope of visions, each one of countless, possible futures...
As the daughter of a baker in Athens, Cassandra worked hard in order to support her mother, who has fallen ill to anxiety.
Three years had passed since her older sister Sophitia returned from her holy quest to destroy the cursed sword. But one day, with her wedding drawing near, Sophitia once again vanished, leaving only a note behind.
Cassandra was content to look after her troubled mother, who was quite close with her errand older sister, until she realized why Sophitia disappeared so suddenly...
No Battles
Cassandra 0-β: A Curious Tale: An Unbreakable Soul
A strange fate it is, that bears a soul that transcends history and the world.
Playable Character: Cassandra
Opponent: Masked Swordswoman
Stage: Shrine of Eurydice: Cloud Sanctuary
Restrictions: None
Cassandra 0-Ɣ: Afterglow
Playable Character: Cassandra
Opponent: Masked Swordswoman
Stage: Shrine of Eurydice: Cloud Sanctuary
Restrictions: None
Cassandra 1: Virtuous Heart
Cassandra visited the neighboring town's smithy, a place run by the young smith Rothion. Her interest in blacksmithing—and in learning about her sister Sophitia's lover Rothion—meant she'd stopped by here a number of times before. Of course, this was the first time she'd visited since her sister had left on her second journey. Her objective, of course, was to see how far Rothion had come on a certain project.
Playable Character: Cassandra
Opponent: Rothion
Stage: Windswept Plains
Restrictions: None
Cassandra 2: Unwavering Resolve
After her confrontation with Rothion, Cassandra is filled with frustration and rage. She returns to her daily tasks helping her family at the bakery, but she can't put her heart into it.
"If I fight in Sophitia's place, then she can find happiness."
This thought comes to her time and time again, but unable to act on it, her wordless irritation grows until it is on the verge of bursting...
No Battles
Cassandra 3: Fearless Eyes
With her brother Lucius's help, Cassandra gets permission from her parents to leave home for a while. But in truth, Cassandra is resolved to fight Soul Edge and its malfested kin in her sister's head. Her excuse to leave was to search for her sister and gather ingredients for new recipes, so she would have to stop back home now and then, but that was good enough for her purposes.
Of course, she kept the fact that she was borrowing the shrine's divine arms again secret from Rothion.
Playable Character: Cassandra
Opponent(s): Malfested (3x)
Stage: Cursed Moonlit Woods
Restrictions: None
~1587 A.D.~
Cassandra 4: Courage Ablaze
Cassandra's gained some confidence from the battle with the cursed sword's kin. Praying that she'll bump into her sister somewhere by chance, she continues to roam further and further in her search. Although her pace isn't fast, she has the feeling that she's getting closer to Sophitia.
This feeling is just bidding in her heart when Cassandra gets a request.
Playable Character: Cassandra
Opponent(s): Lizardman (3x), Cult Golem, Cult Follower
Stage: Kunpaetku Temple: Serpentine Banquet
Restrictions: None
Cassandra 5: Immaculate Pledge
Cassandra discovered an evil and unscrupulous cult after Sophita, and unexpectedly potent power from her divine weapons. After barely escaping a deadly trap, doubt clouded Cassandra's heart. Why did Sophitia sacrifice her own happiness to take this dangerous journey? Unable to find an answer, Cassandra returns home and reveals her worries to her younger brother, Lucius.
No Battles
Cassandra 6: A Silent Prayer
Hearing from Lucius that a swordswoman resembling Sophitia had been seen heading towards the Shrine of Eurydice, Cassandra left again to search for her sister. There was much the two had to discuss, both great events and numerous thoughts and feelings. Cassandra was troubled—how should she approach her sister? Where should she begin? Cassandra's journey to help her sister find happiness was finally headed for a destination.
Playable Character: Cassandra
Opponent: Sophitia
Stage: Shrine of Eurydice: Cloud Sanctuary
Restrictions: None
Cassandra 7: A Firm Resolution
With Sophitia safely back in her hometown of Athens, peace returns to the Alexandra family. Preparations for the wedding, so long delayed, have resumed, and the day itself has finally come.
No Battles
Hilde
~1583 A.D.~
Hilde 1: Cradle's Glow
Wolfkrone. Wedged between the Kingdom of France and the Holy Roman Empire, this small European kingdom on the west bank of the Rhine traces its roots to its guardian beast: the wolf.
Legend states that long ago a mythic hero known as "the Wolf" wielded a holy spear and sword in defense of the land's people and established for them a nation, which now boasts a robust warrior tradition with soldiers widely reowned for their skill.
Over their long and proud history, the people of Wolfkrone were at one point absorbed by another nation and split into multiple disperate houses, but nevertheless their bloodline endured.
By the end of the 14th century, Lord Philibert IV of Krone rose up with brilliant political savvy and formidble military might to reestablish an independent monarchy over which he ruled as king.
Generations passed, and the year is now 1582. King George of Wolfkrone is hailed as the greatest monarch since Philibert. His elite retinue, known as the Silver Wolves, have made a name for themselves fighting on countless battlefields.
With a sword in one hand and a spear flying their banner in the other, the soldiers of Wolfkrone have spent centuries honing a unique fighting technique that honors their legendary founder, the Wolf.
And now, a noble young wolf grips sword and spear with pride and honor, eyes burning bright with a determination to lead the people of Wolfkrone into a new age.
Hilde 2: Looming Storm
Johan Duher meets with King George in the Wolfkrone Palace. As an emissary of Rauchburg, Johan has come to ask for reinforcements for the battle about to break out nearby. This visit would set in motion the beginning of dark times for the kingdom of Wolfkrone...
The pillar of light Hildegard von Krone witnessed that night pieced the heavens.
It would later become known as the Evil Seed, an event that altered the destiny of the Wolfkrone Kingdom forever.
Malevolent beams of light rained down across the world, spreading misfortune and despair. One even found its way to the border of Wolfkrone.
The light landed on the very spot that King George and his army were passing through on their way home from war...
Hilde 3: Before the Twilight
King George succumbs to the madness of the Evil Seed and is captured with the help fo the Aval Organization. Other kingdoms fall prey to the Evil Seed as well, and reports flodo in of the malfested scourge wreaking havoc across the world. Having lost its great king, the Wolfkrone Kingdom is plunged into chaos and finds itself in dire need of a new leader to serve a beacon of hope.
~1588 A.D.~
Hilde 4: A Glimmer of Hope
Five years have passed since Hildegard von Krone became regent. The Azure Knight and his twisted legion of malfested spread turmoil across the land. With the help of those around her, Hilde manages to maintain the stability of her country and her reign by fending off invasino by the evil forces. Five years have passed since the baleful light wrought its calamity upon the kingdom. Years of war have forged Hilde into a strong and capable ruler. No longer a helpless princess, she has become a virtuous warrior and a skilled general.
The year is 1586, and the Azure Knight, evil lord of the malfested, has been defeated by an unknown hero. Wolfkrone savors a fleeting moment of peace, but even with their leader's fall, the Azure Knight's vile servants remain.
The surviving malfested are still a clear threat, slowly eating away at the kingdom's strength...
Hilde 5: A Moonlit Audience
A heavy burden rests on the shoulders of hte young queen as she returns from battle. Her people are exhausted, threat from a neighboring kingdom looms large, and she struggles to maintain her military might. Perhaps if she can find within herself the valor befitting a monarch she could put her mind at ease. As a plae blue light rises in the sky, the young woman makes her way to the Wolfkrone Monument, where she enters the restricted area and meets with a special someone...
Hilde 6: Where There's Smoke
The war against the malfested had settled for a time, but it once again turned ferocious. Hilde receives a visitor, a man seeking assistance from the woman who stands against the cursed sword's minions. The man, who leads a group of skilled fighters calling themselves the "hunters of the Evil Sword", is familiar to her.
Hilde 7: Moonlit Conflict
Johan speaks of the Azure Knight's reappearance. Hilde knows that if she is to save her kingdom from a dark fate, now is the time to strike. This would be the most difficult fight of her life, but spurred by the howls of her kingdom's namesake beasts echoing through the moonlit forests, Hilde heads for Wolfkrone Monument, its stones bathed in the evening glow.
Hilde 8: Bridgehead at Dawn's Break
The plan to strike Ostrheinsburg proceeds smoothly. Many assemble at the Stolzstadt to prepare for the battle with the Azure Knight, but Wilhelm does not show, having vanished since the argument at the monument. Despite this, Hilde resolves to press forward, her forces now prepared for the fight ahead.
Hilde 9: Creeping Point
Wilhelm's strange behavior, the disappearance of George, and other disconcerting information all begin to cast an ominous shadow over Hilde's offensive. She and her band of soldiers make their way to the fortress, the sun quickly shifting its gaze from them. As night draws near, Wolfkrone's best signal the others to meet them and venture into the forest.
Hilde 10: With Their Backs to the Dawn
Having defeated the evil forces commanded by Johan, Hilde and Wilhelm are now faced with an event greater threat: Hilde's once kindhearted father, the wise, heroic king George von Krone. The Blade in his hands is now pointed squarely at the very people it once protected, and is wielded with a ferocity with which Gerhilde, the guard, and even the Silver Wolves struggle to contend.
Playable Character: Hilde
Opponent: George von Krone
Stage: Cursed Moonlit Woods
Restrictions: None
~1589 A.D.~
Hilde 11: Dawn's Victory
Hilde's daring plan to use herself as a decoy works; she is able to find and defeat the leader of the malfested, and as a result the malfested invasion is hindering temporarily. The Wolfkrone soldiers regain their strength and regroup, but Hilde knows the fight is far from over. The young "wolves" of the kingdom stand ready for the fight ahead as a new era dawns on Wolfkrone...
Trivia
- The fourth Soul Chronicle mission in the main story, a mysterious visitor, always features one of the player's CAS characters from Libra of Soul. This is to say it is the first sparring match with Kilik from his perspective.
- Special guest-character, Geralt of Rivia, from Andrzej Sapowski’s novel series The Witcher, appears as a part of the canon story.
- While being a DLC character, Tira will get her own story episodes. It is likely that the other DLC characters will also get theirs. DLC guest characters may not get their story episodes, with their inclusion are only for promotion purposes.
- The main story’s main fighters are mostly consist the main default fighters of original Soulcalibur, with Grøh replaces Voldo for this role part.
- Some of the characters’ story timeline chapters takes place between the original Soulcalibur and the timeline where Soulcalibur II - Soulcalibur IV took place, which is after the main story’s chapter 20.
- The 2D illustrations are made by Hiroaki Hashimoto. [3]
- During some chapters has a character called "Lizardman Chief" he appears in several scenes with Astaroth, but it is not possible to defeat him like the other lizardmen, it is speculated this character is actually Aeon Calcos, but nothing has been confirmed.
- Raphael, Amy and Hilde are the special cases than the rest of the characters’ episodes: Raphael has secret ending, while Amy and Hilde’s character episode time length are much longer.
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