Soulcalibur: Broken Destiny | |
---|---|
Developer(s) | Project Soul |
Publisher(s) | Namco Bandai |
Designer(s) | Hiroaki Yotoriyama |
Platform(s) | Playstation Portable PlayStation Portable Go (Digital Download) PlayStation Vita (Digital Download) PlayStation 4/PlayStation 5 (Digital Download) |
Released | JP August 27, 2009[1] EUR September 1, 2009 NA September 1, 2009 December 14, 2023 (PlayStation 4/PlayStation 5) |
Genre(s) | Fighting |
Mode(s) | Single-player multiplayer |
Media | Universal Media Disc Memory Stick PRO Duo |
Previous Soulcalibur IV |
Next Soulcalibur Mobile |
Soulcalibur: Broken Destiny is a fighting game in the Soul series for the PlayStation Portable, as well as the PSP counterpart of Soulcalibur IV. It was announced by Namco Bandai on April 28, 2009.
Game Modes[]
These are the playable modes which appear in Soulcalibur: Broken Destiny.
Quick Match[]
Quick Match pits you against a random opponent of your choice from a pool of custom created characters created by the development team.
The Gauntlet[]
The Gauntlet is the (non-canon) story mode made specifically for Soulcalibur: Broken Destiny. It is broken up into chapters consisting of a handful of fights. Unlike previous Soulcalibur games' story modes, it also has a tutorial aspect to it that is designed to teach players the game's fighting system. The characters met during the storyline act comically compared to their original personalities.
Trials[]
Trials mode features three different trials to test your skills:
- Trial of Attack - Standard difficulty trial. Gain a high score by connecting attacks in battle.
- Trial of Defense - Higher difficulty trial. Gain a high score by attacking back right after guarding your opponent's attack.
- Endless Trial - Advanced difficulty trial. Defeat your opponents one after another, and see just how high you can raise your score.
Versus[]
Versus mode is the multiplayer option that allows you to play head-to-head against another person via ad hoc.
Creation[]
Soulcalibur: Broken Destiny features a Character Creation system similar to Soulcalibur IV. New options allow for precision-tuning of almost every aspect of a created combatant's appearance, including the size, position and angle of certain accessories. New fantasy-themed equipment, such as elf ears and wings, are also available. However, unlike in Soulcalibur IV, characters' physiques and muscularity cannot be edited, and pre-existing characters cannot be edited beyond color changes aside from Kratos, who cannot be edited at all save for his weapons.
Gameplay[]
Soulcalibur: Broken Destiny’s gameplay is mostly based off of Soulcalibur IV’s although there have been some balance changes given to each character. In terms of mechanics, the more notable changes are:
- The way Soul Crushes were executed was changed; in Soulcalibur: Broken Destiny, all characters were given a brand new move (performed by inputting ++). If the player uses this move and successfully connects with an opponent whose Soul Gauge is flashing red or has been Soul Crushed then they will perform their Criticl Finish.
- A new mechanic called Active Purge was added. By pressing ++, the character will break off all their armour, restoring their Soul Gauge to max. As with Soulcalibur IV, characters receive more damage when parts of their armour are broken. Additionally, Active Purge also acts like a Guard Impact, so all attacks will be repelled when attempting to hit an character that is doing an Active Purge.
- Unlike in Soulcalibur IV, using a Repel against an airborne opponent will result in them tumbling in the air. In Soulcalibur IV, repelling an attack will always cause the attacker to stagger backwards, regardless of whether they're standing on the ground or if they're airborne.
Playable Characters[]
The game includes 28 characters all playable from the start. It introduces two new characters: Dampierre and the new guest character Kratos from the God of War series, who replaces the Star Wars characters from Soulcalibur IV.[2]
Returning Characters
New Character
Dampierre |
Guest Character
Kratos (Guest Character, God of War Franchise) |
Stages[]
Most stages are reprized from Soulcalibur IV, and there are two new stages included (one for Kratos and one for Dampierre). The recurring stages have been slightly modified such as the time of day and some have been given a different name. Some of the stages from Soulcalibur IV ("Phantom Pavilion", "Ice Coffin of the Sleeping Ancient and the "Star Wars" stages) are missing.
Some stages feature totally different background music compared to Soulcalibur IV, however the original titles of the songs have been maintained: for example, both marsh stages' BGM go under the title "To The Wind", however the two tracks are completely different in terms of actual content.
Reception[]
Like Soulcalibur IV, the game has received generally positive reviews, having an 80% on Metacritic. Some criticisms were the "lack of Story Mode and Online Battles".
Trivia[]
- Some Gamestops released the game on August 28 which is 4 days before the actual release date. Those who pre-ordered Broken Destiny at Gamestop received a free artbook and soundtrack of the game.
Gallery[]
Screenshots[]
Wallpapers[]
References[]
- ^ https://projectsoul.bn-ent.net/
- ^ Sinclair, Brendan (2009-04-28). Soulcalibur forges Broken Destiny on PSP. GameSpot. Retrieved on 2009-04-29.