Soulcalibur VI

SC6 Cover

SC6 Deluxe Edition

The official boxart of the game.
Developer(s) Project Soul
Publisher(s) Bandai Namco Entertainment
Designer(s) Motohiro Okubo
Platform(s) PlayStation 4
Xbox One
Microsoft Windows
Released PS4/Xbox One
JP October 18, 2018
NA October 19, 2018
EU October 19, 2018
WW October 19, 2018[1]
Genre(s) Fighting
Ratings ESRB: T (Teen)
PEGI: 16
Soulcalibur Pachislot
Soulcalibur VI (ソウルキャリバーVI, Sourukyaribaa Shikkusu) is the seventh installment in Namco's Soul series of fighting games. It is a reboot of the series which covers events starting pre-Soulcalibur, and was announced at The Game Awards 2017. It was released on October 19, 2018.


The game began development before 2014.[2] Like Tekken 7, Soulcalibur VI uses Unreal Engine 4. According to Bandai-Namco, Soulcalibur VI will focus more on story elements. According to the game's producer Motohiro Okubo, the game's code name in development was "Luxor" in reference to making the game feel more akin to the first Soulcalibur


Returning Characters

Heishiro Mitsurugi (御剣 平四郎, Mitsurugi Heishirō) is a veteran of the Soul series that has been in every game since Soul Edge. He wears a modified version of his Soulcalibur outfit.[3]

Sophitia Alexandra (ソフィーティア・アレクサンドル, Sofītia Arekusandoru) is the older sister to Cassandra and Lucius. She is a veteran of the Soul series and is returning since her last main appearance in Soulcalibur IV. Her outfit is derived from her Soulcalibur look.[4]

Nightmare (ナイトメア, Naitomea) makes his return in the game. His appearance is an updated version of his Soulcalibur costume. Once again, Siegfried Schtauffen returns as the character in the game as his face is revealed during Nightmare's armor break.

Chai Xianghua (チャイ・シャンファ, Chai Shanfa, Chinese: 柴香華 Pinyin: Chái Xiānghuà) returns since her last appearance in Soulcalibur IV, fighting with her Chinese sword. Her attire seems mainly inspired by previous alternate attires mixed with some elements and colours from her initial Soulcalibur appearance.

Kilik (キリク, Kiriku) returns once again using his staff. He seems to suffer from malfestation, being able to turn into a malfested form by using Soul Charge. His costume seems to be a mix of his different appearances.[5]

Isabella "Ivy" Valentine (イザベラ・バレンタイン - アイヴィー, Izabera Barentain - Aivī) makes her come back with her signature sword. She appears younger with a modified version of her Soulcalibur outfit.

Zasalamel (ザサラメール, Zasaramēru) returns since his last appearance in Soulcalibur IV, using his scythe and wearing a brand new costume. He can manipulate time and has inherited some moves from Abyss.

Siegfried Schtauffen (ジークフリート・シュタウフェン, Jīkufurīto Shutaufen) returns using his Zweihänder once again. He appears younger and has brand new armor, parts of which come from his former Nightmare's armor.

Taki (タキ, also written as 多喜) returns since her last main appearance in Soulcalibur IV. Her costume seems to be a mix of her different appearances.[6]

Yoshimitsu (吉光) the ancestor of his present incarnation with a same name from Tekken era return with a completely new look, while still donning an oni mask.[7]

Maxi (マキシ, also written as 真喜志) returns with his nunchucks. He wears a modified version of his Soulcalibur outfit.

Talim (タリム, Tarimu) makes her return with her signature dual Elbow Blades and her wind-oriented attacks. Her outfit is a mix of her three main Soulcalibur game appearances: her main costumes from II and IV, and her alternate costume from III.

Voldo (ヴォルド, Vorudo) returns wielding his katars and wearing a brand new outfit derived from his various appearances.

Astaroth (アスタロス, Asutarosu), the original axe wielding golem Astaroth, who is also Maxi’s arch-nemesis returns. His outfit is redesigned from Soulcalibur, with some red crack marks from his IV iteration on mostly his back.

Seong Mi-na (ソン・ミナ, Son Mina, Hanja: 成美那, Hangul: 성미나) returns wielding her signature spear Scarlet Thunder. Her outfit is a redesign of her pink bonus costume from Soul Blade.

Cervantes de León (セルバンテス・デ・レオン, Serubantesu de Reon) the infamous pirate captain of Seven Seas, the biological father of Ivy and the original known wielder of Soul Edge since Soul Blade, turned specter onwards (except V) returns with his infamous large sword and small gun-sword. Aside his sporting a mixed hybrid between II - IV due to his main spectral form, he is now being given the scar marks around his entire body, left from his defeat in his first appearance, acting as a boost for his current main form when glows.

Raphael Sorel (ラファエル・ソレル, Rafaeru Soreru) the noble fencer from Soulcalibur II returns, sporting newer outfits, such as glasses, and no longer as a malfested vampire which appeared in III - V anymore.

Inferno (インフェルノ, Inferuno), the original main antagonist of the series and is will of Soul Edge, returning as an unlockable character. He appears as a monstrous skeletal demon wreathed in flames, and fights using an enhanced version of the fighting style of its puppet, Nightmare.

New Characters

Grøh (グロー, Gurō) is a brand new character who is a part of the mysterious Aval Organization, shown wielding a double saber. He is on a mission to rid the world of "Outsiders".

Azwel (アズウェル, Azūeru) appears in the Libra of Soul mode. He seems to use several weapons and his moveset involves magic and telekinetic powers, with the summoning of other weapons.

Guest Characters

Geralt of Rivia (リヴィアのゲラルト Rivia no Geraruto?) is a witcher and the main protagonist of the Witcher series by Andrzej Sapkowski. He is based on his CD Projekt video game counterpart than from original novel.

DLC Characters

Returning Characters

Tira (ティラ, Tira) returns as the first DLC character sporting a new look, mixing various costumes from Soulcalibur III to Soulcalibur V.

Guest Characters

2B is a YoRHa android from a distant future and the main protagonist of Nier: Automata by PlatinumGames and the series’ owner Square Enix.


Soulcalibur VI is a reboot of the Soulcalibur series[8], retelling events that happened during the 16th century between the years 1583 and 1590, while adding new scenarios, characters and general changes to the story, starting a new timeline. The main story revolves around the battle between the cursed sword, Soul Edge and the spirit sword, Soul Calibur, as well as having an individual storyline for each character.

Game Mechanics

  • SC6 Reversal Edge

    Reversal Edge

    Soulcalibur VI introduces a brand new feature called Reversal Edge, which can be performed using a single button. This triggers a slow-motion exchange with a single button input from each player, with the outcome decided by a much more complicated version of rock, paper, scissors.
  • Armour break makes a return from Soulcalibur IV and Soulcalibur V. It appears to break different sections of armour, as it did in Soulcalibur IV, and it also seems to affect hairstyles.[9][10]
  • Another new game mechanic is called the Lethal Hit, an advanced system where landing certain moves in the right condition will send the opponent flying.
  • Guard Impacts make their return into the game, and is free of any gauge cost.
  • Critical Edge returns from Soulcalibur V, largely unchanged.[11]
  • Soul Charge returns since Soulcalibur III, completely overhauled. It can cause certain characters to transform into different versions of themselves, granting special abilities.
  • Character-Specific Abilities is another new addition. Each character has a unique trait that separates them from others beyond the baseline template.

Game Modes

  • Soul Chronicle is a new Story Mode, recounting the events of the first Soulcalibur through a main storyline and a storyline for each character, including Geralt of Rivia.
  • Libra of Soul is a separate Story Mode. The player creates their own character and embarks on a journey.
  • Battle: Arcade Mode, Versus, Training.
  • Character Creation makes its return to the game with similarities to Soulcalibur V, and additional creation options like race. Other possible changes have yet to be revealed.
    • With Geralt of Rivia's style being available, it is the first time that a guest character's fighting style is usable by created characters.
  • Online: Ranked Match, Casual Match, Rankings & Replay.[12]
  • Museum.[12]


The game features "Signature 16th century stages".[13] The stages are:


  • Stages have a time-of-day system where the time-of-day changes during each battle round.[14]
  • It is the first game in the series to be released on PC.
    • Additionally, it's the first game in the series to be released on eighth-generation home consoles.
  • It is the first game without default alternative costumes for characters, replacing them with palette swaps of the main costumes. However, like in Soulcalibur V, characters can be customized to have additional costumes.[15]
  • This is the third game to have more than one guest since Soulcalibur IV and the second game to have guests from more than one guest series since Soulcalibur II (mostly in HD version only).


Character Artwork