A Throw (also known as a Grab) is a special type of attack maneuver. Each character has many different throws at his disposal. Throws require very close range to execute and have the ability to bypass an opponent's guard. During a throw, the player has no control over his character, and the opponent cannot defend. Most throws miss crouching opponents and are susceptible to Guard Impacts. In addition, throws can be escaped if the defender inputs the same button that was used to initiate the throw, but only during the brief moment when the thrower first makes contact with the defender.
Types of Throws[]
There are two types of throws, +
and
+
(named by their method of execution), with the latter divided into subcategories Back throw, Right side throw, and Left side throw (named for the executor's location relative to the defender's stance at time of initiation).
In general, front throws are weaker than side throws, and back throws are stronger than side throws.
Special Throws[]
Some throws (usually character specific) require further button input, normally employing the D-pad or a certain stance. For example, Siegfried and Nightmare both possess throws which can be executed from a crouching position, Xianghua and Rock possess throws that only work on crouching opponents, while Ivy can execute immensely powerful throws which requires the player to move joystick in multiple directions before executing the throw (referred to as "command throws" in other fighting games).
Trivia[]
- Yoda, Colossus, Night Terror and Will-o'-the-Wisp cannot be thrown.