FANDOM


"I am empty, but you are emptier, still."
— Viola

Viola (ヴィオラ, Viora) is a character in the Soul series. She is a fortune teller making her debut appearance in Soulcalibur V. She is travelling with Z.W.E.I. Viola suffers from amnesia and does not remember neither her origins nor her past life.

She uses a floating magic orb as her primary weapon.

In Soulcalibur VI, it has been shown that her true identity is Amy.

In Soulcalibur V's promotional material, she is referred to as Who is She?

Appearance

In her appearance, Viola is a young pale-skinned woman with red eyes and white curled hair. The purple dress she is wearing has a similar silhouette to Amy's dress in Soulcalibur IV and also seems to be gothic lolita inspired. Viola's laced stockings have a pattern that shows a moth trapped in a cobweb. Over her body, she is wearing an aubergine-colored hooded cape that splits down the middle. Roses are a recurring motif in her costume as well. She wears elongated, claw-like armor rings on four fingers of her right hand.

History

Viola initially awoke in the middle of a ravaged town, located deep within a forest. She could remember nothing about herself, all she had was a mysterious orb by her side. While she knows nothing of the orb's origins, she keeps it close, believing it to be the key to remembering her past...

At some point, she met a group of travelers who were on a pilgrimage. From them, she was taught the skill of reading the stars.

Soulcalibur V

In the heart of a bustling city, Viola quietly plied her trade. She wouldn't stay there long—she didn't stay anywhere long; fortune-telling can be a dangerous occupation when you actually tell the truth.

By peering into her crystal ball, Viola could see deep within a person's soul. But of herself, she knew nothing at all.

"Why am I here? What is my purpose?"

The harsh truths of Viola's predictions always led to hatred and resentment, so she lived as a nomad, traveling from one city to the next. She refused to follow custom and simply tell her patrons what she knew they wanted to hear. Her own memories were so barren that she couldn't empathize with other people—they didn't even feel real to her.

The one exception was Z.W.E.I. They were kindred spirits, he said, both of them blessed and burdened with inhuman powers that forced them to journey through life alone.

As traveling companions, they made for an odd pair: a werewolf and a fortune-teller, both with pasts shrouded in mystery. Their journey would continue for some time, until Viola's lost memories returned...

Personality

Viola is portrayed as a cold, indifferent woman. Her demeanor is both dark and ominous and she doesn't seem to care about anything or anyone. She has a grim outlook on life, as seen in her quotes. She is able to see glimpses of the future, hence some of her lines (i.e. "As I thought", "I failed to see this!", "Why couldn't I stop you?!").

Fighting Style

Viola is able to use her orb in a passive or an active way. She can place the orb around the stage and call it back to her in a way that the orb hits the opponent, sometimes coming from underneath and tripping the opponent. The orb's placement is also important for her Critical Edge, as the attack will take place wherever the orb is.

When she fights using her orb, her attacks deal a good amount of damage, but only few of them can be chained to make a combo. Her throws while holding the orb are notably damaging.

In her Orb-less stance, Viola fights using hand-to-hand combat. Her claws act only slightly as a weapon (noted by the slashing sound they make) but are mostly an accessory. This drastically reduces her range and damage dealt to opponents while using basic attacks. However, her attacks are more precise, and this stance also presents an opportunity to create some combos as she can call back her orb which can deal additional damage to the opponent.

Much like her alter-ego, Amy, Viola relies rather heavily on mix-ups with her orb, her speed, her vertical attacks and momentum combined with pressure to deal some dangerous damage as even her basic and somewhat more advanced combos don't take off that much health from the enemy. Her Critical Edge, now shown to be useful, is best used when the opponent is on the ground, to punish a whiffed attack, or if the opponent is far enough to give way for its slow startup. It will gravitate the opponent towards the placement of the orb and generally gives Viola some free attacks.

Viola is one of the few characters that can be used to exploit and defeat high-level AI opponents.

Viola also possesses an infinite revolving around her back throw (aka "The Back-Throw Infinite"), which was discovered by Japanese fighting game legend, Hajime "Tokido" Taniguchi. The use of this infinite is banned from offline competitive Soulcalibur V tournaments in accordance with the official 8WayRun rule set.

Weapons

Critical Edge

Arcanum Azarael: This attack connects only if the orb is near the opponent. Viola will say "Time for bed... Now sleep forever", as a magical seal appears behind her and she casts a spell. The orb will start to glow and pull Viola's opponent near it in a stun-like manner. The attack itself does not deal substantial damage but it leaves the opponent open for combos.

Stage

Theme Music

Soulcalibur V

  • "Wandering Seer"
  • "Dance of the Oracle"

Quotes

Soulcalibur V

  • Flee before you destroy yourself.
  • The moon is red... red like wine.
  • In the moon, I see everything.
  • Do we have to fight? - spoken when engaging in a battle against Z.W.E.I.
  • You have a bad habit of going easy - spoken when lost by time out to Z.W.E.I.
  • The sands are fading. - spoken when timed out.
  • Go.
  • Come.
  • Guide me.
  • Dammit!
  • No!
  • Stop this.
  • You want it?
  • Fly.
  • Spider.- spoken when grappling Voldo when the orb is set.
  • Fiend. - spoken when grappiling Nightmare when the orb is set.
  • Dog. - spoken when grappling Patroklos when the orb is set.
  • Tremble.
  • Farewell.
  • You lack... Focus.
  • Pierce... through!
  • The stars... will shine.
  • The moon... shall fall.
  • No use in... Hiding! - spoken while performing back grapple on Ezio Auditore or custom character.
  • Fall... Blue moon! - spoken while performing back grapple on Siegfried, Alpha Patroklos.
  • Fall... Full moon! - spoken while performing back grapple on Dampierre, Aeon, Xiba, Hilde, Natsu, Leixia, Patroklos, Mitsurugi, Maxi, Yoshimitsu.
  • Fall... New moon! - spoken while performing back grapple on Astaroth, Nightmare, Raphael, Elysium.
  • Fall...Crimson moon! - spoken while performing back grapple on Voldo, Tira, Cervantes, Ivy, Pyrrha, Pyrrha Omega.
  • Fall...Crescent moon! - spoken while performing back grapple on Z.W.E.I.
  • Fall... Star of chaos! - spoken while performing back grapple on Viola, Edge Master, Algol, Kilik.
  • Careless.
  • Obvious.
  • I'm tired of this.
  • Admit your defeat.
  • How is it?
  • Spin.
  • Don't move.
  • What's going on? - spoken during Guard Burst.
  • What the... - spoken when hit by a tremor.
  • Time for bed... Now sleep forever. — Spoken during "Critical Edge"
  • Dance for me.
  • Dance.
  • How's this?
  • I will not yield.
  • Not yet!
  • As I thought.
  • Fear!
  • Stop that!
  • It's all... pointless!
  • Begone.
  • Brace yourself.
  • Perish.
  • Silence.
  • I know.
  • That's a problem. - Spoken during Yoshimitu's Critical Edge or Ivy's Sweet Dominance 
  • You're not... worthy. - spoken when taunting an enemy.
  • Curiosity killed the cat. - spoken when taunting Z.W.E.I.
  • Now you know the meaning of pain.
  • I don't care whether you live or die.
  • You possess great strength, but nothing else.
  • I am empty, but you are emptier, still.
  • Z.W.E.I. Wake up. - Spoken after being victorious against Z.W.E.I.
  • I failed to see this! — Spoken during Ring Out.
  • Why couldn't I stop you?! — Spoken during Ring Out.
  • The moon will swallow the sun and it will never rise again. Spoken after defeating Raphael.
  • This girl may be dangerous. - Spoken in story mode to Patroklos.
  • Red wine is different from white. Removing the grape skin makes all the difference. - Spoken in story mode to Patroklos.
  • That difference becomes obvious in its taste. - Spoken in story mode to Patroklos.
  • The sun and the moon cannot rise together. - Spoken in story mode to Patroklos.
  • Your wish to remain together is futile. - Spoken in story mode to Patroklos.
  • How...fleeting - spoken when k.o.'d by movements like Ivy's Embrace of Guilt.
  • I'd prefer this be kept a secret. - Unknown/Unused.
  • I don't plan on staying long. - Unknown/Unused.
  • It's time to leave. - Unknown/Unused.

Trivia

  • Oddly, Viola resembles Dampierre's imaginary daughter when she appears in his Critical Finish.
  • She considers Patroklos a "dog", mirroring Graf Dumas' insults toward Patroklos.
  • Viola, wearing a hooded cape, and Z.W.E.I. being associated with werewolves might be a reference to The Little Red Riding Hood.
  • Viola seems to have a moth-inspired animal theme due to her split cape resembling wings and moth stocking pattern.
  • Viola's choker has a red crystal attached to it, similar to that which Raphael has attached to his bat ornament in Soulcalibur IV, though it seems much smaller. This crystal is red only in her 3D model, in the official artwork, it's pink.
  • Viola has many noticeable discrepancies between her artwork and 3D model. Namely, like Natsu, she has lengthy fake nails which don't appear in-game. Her outfit in the 3D model is much brighter, more desaturated and her dress seems to be longer than in the artwork. Lastly, her breasts are much larger in the artwork than in-game, though this can be attributed to the artist's style. She is also suppose to be taller, Viola is 161 cm but her 3d model is shorter than Leixias who is only 149 cm tall.
  • In the Character Creation a character using Viola's style is equipped only with the orb and isn't wearing Viola's claw gloves on her hands. Similar clawed gloves can be added to a created character (Scissor Claws); however, they do not serve as a weapon and can be worn by characters of all styles. Additionally, when Elysium uses Viola's weapon style, the claws are not present.
  • The rose accessories (around her cloak) that Viola wears appear to be smaller on her 3D model than the original concept art.
  • Some of Viola's alternate weapons could be related to esoteric stereotypes, such as a skull or an eyeball.
  • One of her alternate weapons is the Ignis Fatuus. This weapon is a red Orb made of fire or with fire as the essence inside of it. Coincidentally, Necrid from the past game of Soul Calibur II, also possesses his weapons in the shape of orbs. His weapon is also one that represents a fire that robs the heat of those who get close to it. This one is also named identically to Viola's.
  • Viola's tights, bearing the pattern of a moth trapped in a web, coupled with the moth theme displayed throughout her character design, has been said to reference how she may have been "entangled in something difficult"- that she shouldn't be involved in, and hasn't been able to free herself.
  • Viola's oddly lyrical birthplace bio entry (a place of roses and lilies) owes its origins to Tennyson's 1855 poem Maud, in which it is said of the titular heroine: "You have but fed on the roses and lain in the lilies of life", suggesting a sheltered, protected upbringing.
  • Viola's 2P claw gauntlet has the moon phases depicted on its knuckles.
  • Contrary to Tago's mention that she "will play an important role in the story", she only has 3 lines and never appears as a 3D render. This is likely because of the severely shortened story mode due to time restraints.
  • Viola 1P in Soulcalibur V was designed by Tomoko Imura, and 2P was designed by Takuju Kawano.
  • Her hairstyle strongly resembles that of Abelia's, a bonus character from Soulcalibur III.
  • Viola shares her name with another Namco Bandai character, a blonde-haired archer from Eternal Sonata.
  • Viola gives all her thoughts through symbolic riddles, mainly mentioning the moon and wine.
  • Viola shares a quote with Talim - "Guide me."
  • Viola is the only character in SoulCalibur V without a separate form in-game to have 2 battle themes: "Wandering Seer" and "Dance of the Oracle". However, "Dance of the Oracle" is currently only accessible when facing against Viola in Quick Match Mode.
  • Viola's while rising "K" move is the same as Cassandra's while rising "K" move from Soulcalibur IV. The only difference being is Viola spins to the left, whereas Cassandra spins to the right.
  • Oddly, during the Legendary Souls Showdown Viola was listed as an antagonist, hough she was never previously referred to as such and didn't seem to be in Soulcalibur V.

Etymology

Viola means "violet" in Latin, a likely reference to her purple clothing. It is also the name of a type of flower and that of a string instrument.

Relationships

Gallery

Soulcalibur V

References

Community content is available under CC-BY-SA unless otherwise noted.